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	<channel>
		<title>The Dark Tree</title>
		<link>http://thedarktree.wikidot.com</link>
		<description>A constructed world</description>
				<copyright></copyright>
		<lastBuildDate>Wed, 16 May 2012 22:53:40 +0000</lastBuildDate>
		
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				<guid>http://thedarktree.wikidot.com/day-twenty-11-23-10</guid>
				<title>Day Twenty 11/23/10</title>
				<link>http://thedarktree.wikidot.com/day-twenty-11-23-10</link>
				<description>

&lt;p&gt;We tied up the driver and Jacob Sterling. We looted Jacob, the driver and the dead guards. We acquired the stolen plans. Then we headed back to Derelune.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Mon, 29 Nov 2010 14:55:53 +0000</pubDate>
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						 <p>We tied up the driver and Jacob Sterling. We looted Jacob, the driver and the dead guards. We acquired the stolen plans. Then we headed back to Derelune.</p> <p>We went back to Jangu's house. There was no answer at the door. We peered into the window and saw four city guards inside. We went to an inn across to to get away. The next morning, we sold our loot. Solathis and Tambar went back to Jangu's house to check things out. We went out back. The house was empty. Solathis went across the street to a tavern to keep an eye on the place. Tambar went back to gather the others.</p> <p>Once we were all in the back yard, we picked the lock on the back door. Tambar cast invisibility on Solathis and sent him inside. He investigated the house. Nothing was out of place and Jangu was not home.</p> <p>At the tavern across the street, we asked if anyone saw anything unusual at Jangu's house. The four guards were there. They arrested us. We were taken to jail and thrown into a holding cell with six other prisoners. Later, a guard took one guy out. We picked the lock, turned invisible and left the cell. Four of the prisoners escaped, but the other guy stayed there.</p> <p>We searched the jail and eventually found Jangu and Semper. We didn't have enough invisibility magic left, so we fed them two shrink beans left over from a previous adventure. We put them in our pocket. We fled the jail and rented a room in a flophouse in the slums. We slept.</p> <p>In the morning, Jangu and Semper were the right size again. We discussed our options. We realized that even though we were trying to right a wrong by getting the plans back from Jacob, we still committed highway robbery and murder. Jangu explained what happened:</p> <p>Before we were out of the city, Jangu and Semper were arrested. They were charged with stealing plans from Jacob. They were Jangu's plans. We decided to duplicate the plans, but with small flaws. We paid a guy to buy parchment, ink and a pen. We waited for two days while Jangu duplicated the plans. Once he is done, we are going to charm a guy to take them to the magistrate claiming that he found them on the highway.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/the-chhylest-lexicon</guid>
				<title>The Chhylest Lexicon</title>
				<link>http://thedarktree.wikidot.com/the-chhylest-lexicon</link>
				<description>

&lt;h1&gt;&lt;span&gt;A&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;achage - old&lt;br /&gt;
akwet - peace&lt;br /&gt;
alchyt - grand&lt;br /&gt;
alesylym - empire&lt;br /&gt;
alesyt - breath&lt;br /&gt;
amacev - city&lt;br /&gt;
amchytz - gray&lt;br /&gt;
ame - and&lt;br /&gt;
asagylytz - morning&lt;br /&gt;
asaltytze - to settle a place&lt;br /&gt;
aselyn - complete&lt;br /&gt;
asolel - long (time)&lt;br /&gt;
at - against&lt;br /&gt;
atchys - all inclusive&lt;br /&gt;
atzchetykw - holy&lt;br /&gt;
atzeles - arm&lt;br /&gt;
avama - each&lt;br /&gt;
avchet - grief&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;C&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 12 Nov 2010 14:12:45 +0000</pubDate>
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						 <h1><span>A</span></h1> <p>achage - old<br /> akwet - peace<br /> alchyt - grand<br /> alesylym - empire<br /> alesyt - breath<br /> amacev - city<br /> amchytz - gray<br /> ame - and<br /> asagylytz - morning<br /> asaltytze - to settle a place<br /> aselyn - complete<br /> asolel - long (time)<br /> at - against<br /> atchys - all inclusive<br /> atzchetykw - holy<br /> atzeles - arm<br /> avama - each<br /> avchet - grief</p> <h1><span>C</span></h1> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/chhylest</guid>
				<title>Chhylest</title>
				<link>http://thedarktree.wikidot.com/chhylest</link>
				<description>

&lt;table style=&quot;margin:0; padding:0&quot;&gt;
&lt;tr&gt;
&lt;td style=&quot;margin:0; padding:0&quot;&gt;
&lt;div id=&quot;toc&quot;&gt;
&lt;div id=&quot;toc-action-bar&quot;&gt;&lt;a href=&quot;javascript:;&quot;  &gt;Fold&lt;/a&gt;&lt;a style=&quot;display: none&quot; href=&quot;javascript:;&quot;  &gt;Unfold&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;title&quot;&gt;Table of Contents&lt;/div&gt;
&lt;div id=&quot;toc-list&quot;&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 12 Nov 2010 13:36:27 +0000</pubDate>
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						 <table style="margin:0; padding:0"> <tr> <td style="margin:0; padding:0"> <div id="toc"> <div id="toc-action-bar"><a href="javascript:;" >Fold</a><a style="display: none" href="javascript:;" >Unfold</a></div> <div class="title">Table of Contents</div> <div id="toc-list"> <div style="margin-left: 1em;"><a href="#toc0">Phonology</a></div> <div style="margin-left: 2em;"><a href="#toc1">Phonological Constraints</a></div> <div style="margin-left: 2em;"><a href="#toc2">Compound Word Changes</a></div> <div style="margin-left: 1em;"><a href="#toc3">Stress</a></div> <div style="margin-left: 1em;"><a href="#toc4">Word order</a></div> <div style="margin-left: 1em;"><a href="#toc5">Verbs</a></div> <div style="margin-left: 2em;"><a href="#toc6">Present Tense</a></div> <div style="margin-left: 2em;"><a href="#toc7">Past Tense</a></div> <div style="margin-left: 2em;"><a href="#toc8">Future Tense</a></div> <div style="margin-left: 2em;"><a href="#toc9">Infinitive</a></div> <div style="margin-left: 2em;"><a href="#toc10">Verbal Noun</a></div> <div style="margin-left: 2em;"><a href="#toc11">Imperative</a></div> <div style="margin-left: 2em;"><a href="#toc12">Gerund</a></div> <div style="margin-left: 2em;"><a href="#toc13">Passive Participle</a></div> <div style="margin-left: 2em;"><a href="#toc14">Active Participle</a></div> <div style="margin-left: 1em;"><a href="#toc15">Nouns</a></div> <div style="margin-left: 2em;"><a href="#toc16">Plural</a></div> <div style="margin-left: 2em;"><a href="#toc17">Nominative</a></div> <div style="margin-left: 2em;"><a href="#toc18">Accusative</a></div> <div style="margin-left: 2em;"><a href="#toc19">Genitive</a></div> <div style="margin-left: 2em;"><a href="#toc20">Possessive</a></div> <div style="margin-left: 2em;"><a href="#toc21">Dative</a></div> <div style="margin-left: 2em;"><a href="#toc22">Ablative</a></div> <div style="margin-left: 2em;"><a href="#toc23">Locative</a></div> <div style="margin-left: 2em;"><a href="#toc24">Instrumental</a></div> <div style="margin-left: 1em;"><a href="#toc25">Adjectives</a></div> <div style="margin-left: 2em;"><a href="#toc26">Adverbs</a></div> <div style="margin-left: 1em;"><a href="#toc27">Pronouns</a></div> <div style="margin-left: 1em;"><a href="#toc28">Negation</a></div> <div style="margin-left: 1em;"><a href="#toc29">Questions</a></div> <div style="margin-left: 1em;"><a href="#toc30">Numbers</a></div> <div style="margin-left: 1em;"><a href="#toc31">Lexicon</a></div> </div> </div> </td> </tr> </table> <h1><span>Phonology</span></h1> <p>Derived from <a href="http://thedarktree.wikidot.com/lelsich">Lelsich</a>.</p> <p>P as in Proud<br /> V as in Victor<br /> M as in Men<br /> L as in Love<br /> TH as in Thick<br /> T as in Tool<br /> S as in Soot<br /> ZH as in Azure<br /> Ch as in Choose<br /> TZ as in Ritzy<br /> HL as in H + L<br /> KW as in QUiet<br /> G as in Go<br /> R as in Run<br /> N as in Now<br /> A as in Father<br /> á as in Game<br /> E as in Bet<br /> é as in Seen<br /> Y as in bIt<br /> O as in Goop<br /> ó as in oh</p> <h2><span>Phonological Constraints</span></h2> <p>Words are derived from <a href="http://thedarktree.wikidot.com/lelsich">Lelsich</a> using the following <a class="newpage" href="http://thedarktree.wikidot.com/sound-change-rules">sound change rules</a>:</p> <p>fl/vy/#_<br /> f/v/_<br /> b/tz/_<br /> c/ch/_<br /> d/t/_<br /> i/y/_<br /> ese/ezhe/_<br /> thl/hl/_<br /> th/t/_<br /> gh/kw/_<br /> sc/skw/_<br /> lm/lym/_<br /> ln/lyn/_<br /> ls/s/_#<br /> sn/ns/_<br /> nl/n/_<br /> n/tz/#_<br /> i/yn/_#</p> <h2><span>Compound Word Changes</span></h2> <h1><span>Stress</span></h1> <p>Stress the first syllable of all words.</p> <h1><span>Word order</span></h1> <p>subject-object-verb-indirect object</p> <h1><span>Verbs</span></h1> <h2><span>Present Tense</span></h2> <p>add lo-</p> <h2><span>Past Tense</span></h2> <p>add la-</p> <h2><span>Future Tense</span></h2> <p>add le-</p> <h2><span>Infinitive</span></h2> <p>use the noninflected verb form</p> <h2><span>Verbal Noun</span></h2> <p>add yl-</p> <h2><span>Imperative</span></h2> <p>put the infinitive in the nominative position</p> <h2><span>Gerund</span></h2> <p>add -nel</p> <h2><span>Passive Participle</span></h2> <h2><span>Active Participle</span></h2> <h1><span>Nouns</span></h1> <h2><span>Plural</span></h2> <p>If the noun ends in a vowel, add -r. If the noun ends in a consonant, add -er.</p> <h2><span>Nominative</span></h2> <p>Put the word in the first sentence position.</p> <h2><span>Accusative</span></h2> <p>Put the word in the second sentence position.</p> <h2><span>Genitive</span></h2> <p>None, see possessive case.</p> <h2><span>Possessive</span></h2> <p>Add -'la to the possessing noun. Place the possessed after the possessor.</p> <h2><span>Dative</span></h2> <p>Indicated by word order. Place indirect object after the verb.</p> <h2><span>Ablative</span></h2> <p>Use the appropriate descriptive words. Place them after the word they describe.</p> <h2><span>Locative</span></h2> <p>Use the appropriate descriptive words. Place them after the word they describe.</p> <h2><span>Instrumental</span></h2> <p>Use the appropriate descriptive words. Place them after the word they describe.</p> <h1><span>Adjectives</span></h1> <p>Attributive: Place the adjective after the word it describes.<br /> Predicate: Place the adjective in the object position.</p> <h2><span>Adverbs</span></h2> <p>Place the adjective after the verb it describes.</p> <h1><span>Pronouns</span></h1> <p>Pronouns are the same word, regardless of case. They don't change. The meaning can be found by sentence position. Examples:</p> <p>I mock you. = Vet nylyn lochekwym.<br /> You mock me. = Nylyn vet lochekwym.</p> <h1><span>Negation</span></h1> <p>Place the word <strong>nolym</strong> (no) after the word to be negated. Example:</p> <p>You do not mock me. = Nylyn bet lochekwym nolym.</p> <h1><span>Questions</span></h1> <p>When speaking a question, raise the tone of the verb. When writing a question, use the question mark in place of the period.</p> <h1><span>Numbers</span></h1> <h1><span>Lexicon</span></h1> <p><a href="http://thedarktree.wikidot.com/the-chhylest-lexicon">The Chhylest Lexicon</a></p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/the-afshebh-lexicon</guid>
				<title>The Afshebh Lexicon</title>
				<link>http://thedarktree.wikidot.com/the-afshebh-lexicon</link>
				<description>

&lt;h1&gt;&lt;span&gt;A&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;ashage - old&lt;br /&gt;
afana - each&lt;br /&gt;
afshebh - grief&lt;br /&gt;
afiren - grace&lt;br /&gt;
agwebh - peace&lt;br /&gt;
arshitwe - grand&lt;br /&gt;
aresirn - empire&lt;br /&gt;
aresitwe - breath&lt;br /&gt;
anashef - city&lt;br /&gt;
anshin - gray&lt;br /&gt;
anshin - hall&lt;br /&gt;
ane - and&lt;br /&gt;
anshebhifh - holy&lt;br /&gt;
aneres - arm&lt;br /&gt;
asagirn - morning&lt;br /&gt;
asartwine - to settle a place&lt;br /&gt;
aseri - complete&lt;br /&gt;
asorer - long (time)&lt;br /&gt;
atshis - all-inclusive&lt;br /&gt;
atwe - against&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;B&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;bagerta - end&lt;br /&gt;
bebh - what&lt;br /&gt;
beresa - to long&lt;br /&gt;
bern - where&lt;br /&gt;
beso - when&lt;br /&gt;
betwe - sho&lt;br /&gt;
bin - other&lt;br /&gt;
bineshar - to access&lt;br /&gt;
bonash - hearth&lt;br /&gt;
bresibhe - heaven&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;E&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;eshag - river&lt;br /&gt;
eshagertche - to live in&lt;br /&gt;
esharbhe - to begin&lt;br /&gt;
eshargi - sky&lt;br /&gt;
eshari - mountain&lt;br /&gt;
esharobho - to pierce&lt;br /&gt;
esharzh - to let&lt;br /&gt;
eshátwa - moon&lt;br /&gt;
eshebha - to locate&lt;br /&gt;
efantwe - group&lt;br /&gt;
efantwe - identical&lt;br /&gt;
efantwe - same&lt;br /&gt;
egeta - to scatter&lt;br /&gt;
egeti - short (distance)&lt;br /&gt;
efhinte - to beware&lt;br /&gt;
ershagre - element&lt;br /&gt;
ershebhi - surface&lt;br /&gt;
eresitwe - clever&lt;br /&gt;
eresta - herald&lt;br /&gt;
ergwin - history&lt;br /&gt;
enoshir - brick&lt;br /&gt;
enashagi - swamp&lt;br /&gt;
ensharste - to guide&lt;br /&gt;
enshaste - to lead&lt;br /&gt;
engwi - to understand&lt;br /&gt;
esibhe - to gasp&lt;br /&gt;
esitwe - gift&lt;br /&gt;
esgwir - hollow&lt;br /&gt;
esora - swift&lt;br /&gt;
etwe - across&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;F&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;farersib - evil&lt;br /&gt;
faner - everybody&lt;br /&gt;
fanist - various&lt;br /&gt;
fansi - whole&lt;br /&gt;
fannen - barren&lt;br /&gt;
fantwish - pinnacle&lt;br /&gt;
fasatwe - bay&lt;br /&gt;
fer - great&lt;br /&gt;
fen - after&lt;br /&gt;
fetwe - me&lt;br /&gt;
fi - to&lt;br /&gt;
fresetwe - glory&lt;br /&gt;
fresten - chosen&lt;br /&gt;
fhesibha - to mark&lt;br /&gt;
fhires - retribution&lt;br /&gt;
fhisargen - light&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;G&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;garésin - respite&lt;br /&gt;
garne - during&lt;br /&gt;
gé - to walk&lt;br /&gt;
gétch - middle of a place&lt;br /&gt;
gebh - in&lt;br /&gt;
gebh - within&lt;br /&gt;
gegwaste - mound&lt;br /&gt;
geta - to climb&lt;br /&gt;
getwri - to go&lt;br /&gt;
getwos - to walk in circles&lt;br /&gt;
gweshare - to cause&lt;br /&gt;
gwebh - possible&lt;br /&gt;
gweres - birth&lt;br /&gt;
gwitch - clarity&lt;br /&gt;
gwireg - thought&lt;br /&gt;
gwirona - false&lt;br /&gt;
gwin - red&lt;br /&gt;
gwinibh - a learned thing&lt;br /&gt;
gwina - to know&lt;br /&gt;
gwinartche - to see&lt;br /&gt;
gwinega - to hear&lt;br /&gt;
gwinotch - book&lt;br /&gt;
gwiso - for&lt;br /&gt;
gwitwe - name&lt;br /&gt;
gwitwen - fear&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;H&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;hegwirn - safe&lt;br /&gt;
hest - might&lt;br /&gt;
higetwa - path&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;I&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;ishagertche - life&lt;br /&gt;
irsharno - to assign&lt;br /&gt;
irshánen - dead&lt;br /&gt;
iresharso - charge&lt;br /&gt;
irgertina - to wander&lt;br /&gt;
irnasha - song&lt;br /&gt;
irsora - ruin&lt;br /&gt;
ináne - object&lt;br /&gt;
ingwi - to advise&lt;br /&gt;
inshásibh - dragon&lt;br /&gt;
inshátwe - lizard&lt;br /&gt;
insora - new&lt;br /&gt;
isagib - iron&lt;br /&gt;
isitwe - failure&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;N&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;nashebi - to build&lt;br /&gt;
nasher - gold&lt;br /&gt;
nashen - sword&lt;br /&gt;
nashibh - tower&lt;br /&gt;
nashin - port&lt;br /&gt;
nashitwe - house&lt;br /&gt;
nagwere - truth&lt;br /&gt;
naresi - will&lt;br /&gt;
nána - accurate&lt;br /&gt;
nánezh - due&lt;br /&gt;
nánnir - evil deed&lt;br /&gt;
nasire - silver&lt;br /&gt;
ne - us, ourselves&lt;br /&gt;
nesharbh - to scorn&lt;br /&gt;
negénor - territory&lt;br /&gt;
neresin - priest&lt;br /&gt;
nishotwe - by&lt;br /&gt;
nirer - wife&lt;br /&gt;
nirn - female pronoun&lt;br /&gt;
ninre - girl&lt;br /&gt;
ninre - woman&lt;br /&gt;
norn - behind&lt;br /&gt;
na - beyond&lt;br /&gt;
narshit - chaos&lt;br /&gt;
naritwe - boy&lt;br /&gt;
naro - he&lt;br /&gt;
narog - father&lt;br /&gt;
narotwe - man&lt;br /&gt;
nanre - child&lt;br /&gt;
ne&#039;shagitwe - darkness&lt;br /&gt;
netche - to be&lt;br /&gt;
nezh - with&lt;br /&gt;
nirn - you&lt;br /&gt;
norn - no&lt;br /&gt;
notwe - soon&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;O&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;oshari - east&lt;br /&gt;
osharo - to find&lt;br /&gt;
ofirn - inexistance&lt;br /&gt;
orgwi - to confuse&lt;br /&gt;
onashe - to cleanse&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;R&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;rarn - these&lt;br /&gt;
ranashitwe - product&lt;br /&gt;
ran - of&lt;br /&gt;
raso - two&lt;br /&gt;
rason - twice&lt;br /&gt;
re - on&lt;br /&gt;
rebh - we&lt;br /&gt;
rersotwe - to betray&lt;br /&gt;
resartch - eye&lt;br /&gt;
reshobh - king&lt;br /&gt;
reshost - mind&lt;br /&gt;
resitch - folk&lt;br /&gt;
resibh - hand&lt;br /&gt;
resine - to hope&lt;br /&gt;
resna - ear&lt;br /&gt;
reso - it, one (pronoun), someone&lt;br /&gt;
resortch - race of people&lt;br /&gt;
rishari - sun&lt;br /&gt;
rigwi - to learn&lt;br /&gt;
rinash - head of an item&lt;br /&gt;
rogerta - to fall&lt;br /&gt;
rono - but, however&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;S&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;shag - nature&lt;br /&gt;
shagabe - stone&lt;br /&gt;
shagertche - to live&lt;br /&gt;
shagesinb - fire&lt;br /&gt;
shagesta - wind&lt;br /&gt;
shagwin - coast&lt;br /&gt;
shagif - hill&lt;br /&gt;
shagirn - goddess&lt;br /&gt;
shagist - to measure time&lt;br /&gt;
shagista - grove&lt;br /&gt;
shagitwe - dark&lt;br /&gt;
shagwin - lake&lt;br /&gt;
sharatche - to separate&lt;br /&gt;
sharshetwe - to hide&lt;br /&gt;
share - to burn&lt;br /&gt;
sharetch - valley&lt;br /&gt;
sharere - to receive&lt;br /&gt;
sharen - eagle&lt;br /&gt;
shareni - to give&lt;br /&gt;
sharezh - north&lt;br /&gt;
sharese - to unsheath&lt;br /&gt;
sharest - vengeance&lt;br /&gt;
shari - land&lt;br /&gt;
sharitche - plain&lt;br /&gt;
sharire - to compile&lt;br /&gt;
shariná - object magic&lt;br /&gt;
sharina - to forsake&lt;br /&gt;
sharine - singled out&lt;br /&gt;
sharn - to do&lt;br /&gt;
sharn - stealthy&lt;br /&gt;
sharnebha - to enforce&lt;br /&gt;
sharniste - to sheath&lt;br /&gt;
sharotchi - to have&lt;br /&gt;
sharobh - system&lt;br /&gt;
sharobha - to represent&lt;br /&gt;
sharore - to use&lt;br /&gt;
shartwe - to want&lt;br /&gt;
shartwi - to place&lt;br /&gt;
shánarfhest - strength&lt;br /&gt;
shánaro - god&lt;br /&gt;
shánir - snow&lt;br /&gt;
shánitwe - creation&lt;br /&gt;
shanre - quest&lt;br /&gt;
shánost - eternity&lt;br /&gt;
shast - tree&lt;br /&gt;
shasta - forest&lt;br /&gt;
shátwifa - cat&lt;br /&gt;
she - from&lt;br /&gt;
shebha - to show&lt;br /&gt;
shebhe - letter (of an alphabet)&lt;br /&gt;
shebhene - word&lt;br /&gt;
shebhne - to desire&lt;br /&gt;
shefhin - to mock&lt;br /&gt;
sher - few&lt;br /&gt;
shera - hidden, secreted away&lt;br /&gt;
shershastan - air&lt;br /&gt;
aheretch - language&lt;br /&gt;
sheresa - to heal&lt;br /&gt;
sheretwe - sound&lt;br /&gt;
shetwa - to make&lt;br /&gt;
shetwen - abundance&lt;br /&gt;
shiga - everything&lt;br /&gt;
shisarbhe - west&lt;br /&gt;
shorn - there&lt;br /&gt;
shakirn - to bear&lt;br /&gt;
sharin - to bring&lt;br /&gt;
setwe - large&lt;br /&gt;
sitch - they&lt;br /&gt;
sibhna - to create&lt;br /&gt;
sibhnare - to write&lt;br /&gt;
sibhnano - to speak&lt;br /&gt;
sitwe - to fail&lt;br /&gt;
sitwen - wall&lt;br /&gt;
so - down&lt;br /&gt;
sor - time&lt;br /&gt;
sorin - year&lt;br /&gt;
sorn - here&lt;br /&gt;
sonire - fast&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;T&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;tcher - five&lt;br /&gt;
tchesen - shadow&lt;br /&gt;
tchirest - fury&lt;br /&gt;
ter - black&lt;br /&gt;
twefhir - gentle&lt;br /&gt;
twishanré - to steal&lt;br /&gt;
tisarn - south&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;Z&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;zheres - lonely&lt;br /&gt;
zhetwe - why&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Thu, 11 Nov 2010 13:30:59 +0000</pubDate>
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						 <h1><span>A</span></h1> <p>ashage - old<br /> afana - each<br /> afshebh - grief<br /> afiren - grace<br /> agwebh - peace<br /> arshitwe - grand<br /> aresirn - empire<br /> aresitwe - breath<br /> anashef - city<br /> anshin - gray<br /> anshin - hall<br /> ane - and<br /> anshebhifh - holy<br /> aneres - arm<br /> asagirn - morning<br /> asartwine - to settle a place<br /> aseri - complete<br /> asorer - long (time)<br /> atshis - all-inclusive<br /> atwe - against</p> <h1><span>B</span></h1> <p>bagerta - end<br /> bebh - what<br /> beresa - to long<br /> bern - where<br /> beso - when<br /> betwe - sho<br /> bin - other<br /> bineshar - to access<br /> bonash - hearth<br /> bresibhe - heaven</p> <h1><span>E</span></h1> <p>eshag - river<br /> eshagertche - to live in<br /> esharbhe - to begin<br /> eshargi - sky<br /> eshari - mountain<br /> esharobho - to pierce<br /> esharzh - to let<br /> eshátwa - moon<br /> eshebha - to locate<br /> efantwe - group<br /> efantwe - identical<br /> efantwe - same<br /> egeta - to scatter<br /> egeti - short (distance)<br /> efhinte - to beware<br /> ershagre - element<br /> ershebhi - surface<br /> eresitwe - clever<br /> eresta - herald<br /> ergwin - history<br /> enoshir - brick<br /> enashagi - swamp<br /> ensharste - to guide<br /> enshaste - to lead<br /> engwi - to understand<br /> esibhe - to gasp<br /> esitwe - gift<br /> esgwir - hollow<br /> esora - swift<br /> etwe - across</p> <h1><span>F</span></h1> <p>farersib - evil<br /> faner - everybody<br /> fanist - various<br /> fansi - whole<br /> fannen - barren<br /> fantwish - pinnacle<br /> fasatwe - bay<br /> fer - great<br /> fen - after<br /> fetwe - me<br /> fi - to<br /> fresetwe - glory<br /> fresten - chosen<br /> fhesibha - to mark<br /> fhires - retribution<br /> fhisargen - light</p> <h1><span>G</span></h1> <p>garésin - respite<br /> garne - during<br /> gé - to walk<br /> gétch - middle of a place<br /> gebh - in<br /> gebh - within<br /> gegwaste - mound<br /> geta - to climb<br /> getwri - to go<br /> getwos - to walk in circles<br /> gweshare - to cause<br /> gwebh - possible<br /> gweres - birth<br /> gwitch - clarity<br /> gwireg - thought<br /> gwirona - false<br /> gwin - red<br /> gwinibh - a learned thing<br /> gwina - to know<br /> gwinartche - to see<br /> gwinega - to hear<br /> gwinotch - book<br /> gwiso - for<br /> gwitwe - name<br /> gwitwen - fear</p> <h1><span>H</span></h1> <p>hegwirn - safe<br /> hest - might<br /> higetwa - path</p> <h1><span>I</span></h1> <p>ishagertche - life<br /> irsharno - to assign<br /> irshánen - dead<br /> iresharso - charge<br /> irgertina - to wander<br /> irnasha - song<br /> irsora - ruin<br /> ináne - object<br /> ingwi - to advise<br /> inshásibh - dragon<br /> inshátwe - lizard<br /> insora - new<br /> isagib - iron<br /> isitwe - failure</p> <h1><span>N</span></h1> <p>nashebi - to build<br /> nasher - gold<br /> nashen - sword<br /> nashibh - tower<br /> nashin - port<br /> nashitwe - house<br /> nagwere - truth<br /> naresi - will<br /> nána - accurate<br /> nánezh - due<br /> nánnir - evil deed<br /> nasire - silver<br /> ne - us, ourselves<br /> nesharbh - to scorn<br /> negénor - territory<br /> neresin - priest<br /> nishotwe - by<br /> nirer - wife<br /> nirn - female pronoun<br /> ninre - girl<br /> ninre - woman<br /> norn - behind<br /> na - beyond<br /> narshit - chaos<br /> naritwe - boy<br /> naro - he<br /> narog - father<br /> narotwe - man<br /> nanre - child<br /> ne'shagitwe - darkness<br /> netche - to be<br /> nezh - with<br /> nirn - you<br /> norn - no<br /> notwe - soon</p> <h1><span>O</span></h1> <p>oshari - east<br /> osharo - to find<br /> ofirn - inexistance<br /> orgwi - to confuse<br /> onashe - to cleanse</p> <h1><span>R</span></h1> <p>rarn - these<br /> ranashitwe - product<br /> ran - of<br /> raso - two<br /> rason - twice<br /> re - on<br /> rebh - we<br /> rersotwe - to betray<br /> resartch - eye<br /> reshobh - king<br /> reshost - mind<br /> resitch - folk<br /> resibh - hand<br /> resine - to hope<br /> resna - ear<br /> reso - it, one (pronoun), someone<br /> resortch - race of people<br /> rishari - sun<br /> rigwi - to learn<br /> rinash - head of an item<br /> rogerta - to fall<br /> rono - but, however</p> <h1><span>S</span></h1> <p>shag - nature<br /> shagabe - stone<br /> shagertche - to live<br /> shagesinb - fire<br /> shagesta - wind<br /> shagwin - coast<br /> shagif - hill<br /> shagirn - goddess<br /> shagist - to measure time<br /> shagista - grove<br /> shagitwe - dark<br /> shagwin - lake<br /> sharatche - to separate<br /> sharshetwe - to hide<br /> share - to burn<br /> sharetch - valley<br /> sharere - to receive<br /> sharen - eagle<br /> shareni - to give<br /> sharezh - north<br /> sharese - to unsheath<br /> sharest - vengeance<br /> shari - land<br /> sharitche - plain<br /> sharire - to compile<br /> shariná - object magic<br /> sharina - to forsake<br /> sharine - singled out<br /> sharn - to do<br /> sharn - stealthy<br /> sharnebha - to enforce<br /> sharniste - to sheath<br /> sharotchi - to have<br /> sharobh - system<br /> sharobha - to represent<br /> sharore - to use<br /> shartwe - to want<br /> shartwi - to place<br /> shánarfhest - strength<br /> shánaro - god<br /> shánir - snow<br /> shánitwe - creation<br /> shanre - quest<br /> shánost - eternity<br /> shast - tree<br /> shasta - forest<br /> shátwifa - cat<br /> she - from<br /> shebha - to show<br /> shebhe - letter (of an alphabet)<br /> shebhene - word<br /> shebhne - to desire<br /> shefhin - to mock<br /> sher - few<br /> shera - hidden, secreted away<br /> shershastan - air<br /> aheretch - language<br /> sheresa - to heal<br /> sheretwe - sound<br /> shetwa - to make<br /> shetwen - abundance<br /> shiga - everything<br /> shisarbhe - west<br /> shorn - there<br /> shakirn - to bear<br /> sharin - to bring<br /> setwe - large<br /> sitch - they<br /> sibhna - to create<br /> sibhnare - to write<br /> sibhnano - to speak<br /> sitwe - to fail<br /> sitwen - wall<br /> so - down<br /> sor - time<br /> sorin - year<br /> sorn - here<br /> sonire - fast</p> <h1><span>T</span></h1> <p>tcher - five<br /> tchesen - shadow<br /> tchirest - fury<br /> ter - black<br /> twefhir - gentle<br /> twishanré - to steal<br /> tisarn - south</p> <h1><span>Z</span></h1> <p>zheres - lonely<br /> zhetwe - why</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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					<item>
				<guid>http://thedarktree.wikidot.com/afshebh</guid>
				<title>Afshebh</title>
				<link>http://thedarktree.wikidot.com/afshebh</link>
				<description>

&lt;table style=&quot;margin:0; padding:0&quot;&gt;
&lt;tr&gt;
&lt;td style=&quot;margin:0; padding:0&quot;&gt;
&lt;div id=&quot;toc&quot;&gt;
&lt;div id=&quot;toc-action-bar&quot;&gt;&lt;a href=&quot;javascript:;&quot;  &gt;Fold&lt;/a&gt;&lt;a style=&quot;display: none&quot; href=&quot;javascript:;&quot;  &gt;Unfold&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;title&quot;&gt;Table of Contents&lt;/div&gt;
&lt;div id=&quot;toc-list&quot;&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Thu, 11 Nov 2010 13:20:35 +0000</pubDate>
												<content:encoded>
					<![CDATA[
						 <table style="margin:0; padding:0"> <tr> <td style="margin:0; padding:0"> <div id="toc"> <div id="toc-action-bar"><a href="javascript:;" >Fold</a><a style="display: none" href="javascript:;" >Unfold</a></div> <div class="title">Table of Contents</div> <div id="toc-list"> <div style="margin-left: 1em;"><a href="#toc0">Phonology</a></div> <div style="margin-left: 2em;"><a href="#toc1">Consonants</a></div> <div style="margin-left: 2em;"><a href="#toc2">Vowels</a></div> <div style="margin-left: 2em;"><a href="#toc3">Phonological Constraints</a></div> <div style="margin-left: 2em;"><a href="#toc4">Compound Word Changes</a></div> <div style="margin-left: 1em;"><a href="#toc5">Stress</a></div> <div style="margin-left: 1em;"><a href="#toc6">Word order</a></div> <div style="margin-left: 1em;"><a href="#toc7">Verbs</a></div> <div style="margin-left: 2em;"><a href="#toc8">Present Tense</a></div> <div style="margin-left: 2em;"><a href="#toc9">Past Tense</a></div> <div style="margin-left: 2em;"><a href="#toc10">Future Tense</a></div> <div style="margin-left: 2em;"><a href="#toc11">Infinitive</a></div> <div style="margin-left: 2em;"><a href="#toc12">Verbal Noun</a></div> <div style="margin-left: 2em;"><a href="#toc13">Imperative</a></div> <div style="margin-left: 2em;"><a href="#toc14">Passive Participle</a></div> <div style="margin-left: 2em;"><a href="#toc15">Active Participle</a></div> <div style="margin-left: 1em;"><a href="#toc16">Nouns</a></div> <div style="margin-left: 2em;"><a href="#toc17">Plural</a></div> <div style="margin-left: 2em;"><a href="#toc18">Nominative</a></div> <div style="margin-left: 2em;"><a href="#toc19">Accusative</a></div> <div style="margin-left: 2em;"><a href="#toc20">Genitive</a></div> <div style="margin-left: 2em;"><a href="#toc21">Possessive</a></div> <div style="margin-left: 2em;"><a href="#toc22">Dative</a></div> <div style="margin-left: 2em;"><a href="#toc23">Ablative</a></div> <div style="margin-left: 2em;"><a href="#toc24">Locative</a></div> <div style="margin-left: 1em;"><a href="#toc25">Adjectives</a></div> <div style="margin-left: 1em;"><a href="#toc26">Pronouns</a></div> <div style="margin-left: 1em;"><a href="#toc27">Negation</a></div> <div style="margin-left: 1em;"><a href="#toc28">Questions</a></div> <div style="margin-left: 1em;"><a href="#toc29">Numbers</a></div> <div style="margin-left: 1em;"><a href="#toc30">Lexicon</a></div> </div> </div> </td> </tr> </table> <h1><span>Phonology</span></h1> <h2><span>Consonants</span></h2> <table class="wiki-content-table"> <tr> <td></td> <th>Labial</th> <th>Dental</th> <th>Alveolar</th> <th>Palato-Alveolar</th> <th>Velar</th> <th>Glottal</th> <th>Palatal</th> </tr> <tr> <th>Stop</th> <td>B Bh P</td> <td></td> <td>D T</td> <td></td> <td>G</td> <td></td> <td></td> </tr> <tr> <th>Fricative</th> <td>F Fh V</td> <td></td> <td>S</td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <th>Affricative</th> <td></td> <td></td> <td></td> <td>Zh Sh</td> <td></td> <td></td> <td></td> </tr> <tr> <th>Approximant</th> <td>W</td> <td></td> <td></td> <td></td> <td>Tch R</td> <td></td> <td></td> </tr> <tr> <th>Nasal</th> <td></td> <td></td> <td></td> <td></td> <td></td> <td></td> <td>N</td> </tr> </table> <h2><span>Vowels</span></h2> <h2><span>Phonological Constraints</span></h2> <p>Afshebh is derived from <a href="http://thedarktree.wikidot.com/lelsich">Lelsich</a> using the following <a class="newpage" href="http://thedarktree.wikidot.com/sound-change-rules">sound change rules</a>.</p> <p>pth/p/_<br /> p/zh/_<br /> th/tw/_<br /> tw/twe/_#<br /> dh/bh/_<br /> d/b/_<br /> gh/fh/_<br /> ch/tch/_<br /> c/sh/_<br /> kw/gw/_<br /> l/r/_<br /> m/n/_<br /> ss/s/_<br /> gg/gw/_</p> <h2><span>Compound Word Changes</span></h2> <h1><span>Stress</span></h1> <h1><span>Word order</span></h1> <h1><span>Verbs</span></h1> <h2><span>Present Tense</span></h2> <h2><span>Past Tense</span></h2> <h2><span>Future Tense</span></h2> <h2><span>Infinitive</span></h2> <h2><span>Verbal Noun</span></h2> <h2><span>Imperative</span></h2> <h2><span>Passive Participle</span></h2> <h2><span>Active Participle</span></h2> <h1><span>Nouns</span></h1> <h2><span>Plural</span></h2> <h2><span>Nominative</span></h2> <h2><span>Accusative</span></h2> <h2><span>Genitive</span></h2> <h2><span>Possessive</span></h2> <h2><span>Dative</span></h2> <h2><span>Ablative</span></h2> <h2><span>Locative</span></h2> <h1><span>Adjectives</span></h1> <h1><span>Pronouns</span></h1> <h1><span>Negation</span></h1> <h1><span>Questions</span></h1> <h1><span>Numbers</span></h1> <h1><span>Lexicon</span></h1> <p><a href="http://thedarktree.wikidot.com/the-afshebh-lexicon">The Afshebh Lexicon</a></p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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					<item>
				<guid>http://thedarktree.wikidot.com/the-rozhal-lexicon</guid>
				<title>The Rozhal Lexicon</title>
				<link>http://thedarktree.wikidot.com/the-rozhal-lexicon</link>
				<description>

&lt;h1&gt;&lt;span&gt;A&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;agthol - battle wall&lt;br /&gt;
ale- - from&lt;br /&gt;
ammas - change&lt;br /&gt;
ane- - in&lt;br /&gt;
anthin - wall&lt;br /&gt;
atha - ball&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;E&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;ekot - chosen&lt;br /&gt;
emmest - cat&lt;br /&gt;
emnaset - chaos&lt;br /&gt;
ensta - book&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;F&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;fa - seven&lt;br /&gt;
fasathe - bay&lt;br /&gt;
fehnet - to see&lt;br /&gt;
felrel - to remember&lt;br /&gt;
fes - island&lt;br /&gt;
fezh - lord&lt;br /&gt;
flers - to walk&lt;br /&gt;
fo - six&lt;br /&gt;
fohnas - lady&lt;br /&gt;
fohne - to kill&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;G&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;gamtze - divine magic&lt;br /&gt;
gan - heaven&lt;br /&gt;
gelonth - red&lt;br /&gt;
gelos - east&lt;br /&gt;
gelothet - propecy&lt;br /&gt;
gelothetel - prophet&lt;br /&gt;
gelra - day&lt;br /&gt;
gha - five&lt;br /&gt;
ghalo - evil doer&lt;br /&gt;
ghant - behind&lt;br /&gt;
ghe - they, them&lt;br /&gt;
gheno - to bless&lt;br /&gt;
ghol - evil&lt;br /&gt;
gholtha - air&lt;br /&gt;
gholtza - breath, voice&lt;br /&gt;
go - nine&lt;br /&gt;
gon - zero&lt;br /&gt;
gotzeno - to beware&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;H&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;haleh - all&lt;br /&gt;
halen - to bring&lt;br /&gt;
haren - emotion&lt;br /&gt;
he - one&lt;br /&gt;
hem - hill&lt;br /&gt;
heren - by&lt;br /&gt;
herta - path&lt;br /&gt;
het - edge&lt;br /&gt;
heyame - tree branch&lt;br /&gt;
heyefa - angel&lt;br /&gt;
heyefek - child&lt;br /&gt;
hofla - to assign&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;K&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;kagor - but&lt;br /&gt;
kanten - will&lt;br /&gt;
kanth - shadow&lt;br /&gt;
kargem - dark, darkness&lt;br /&gt;
ke - I, me&lt;br /&gt;
kehnezh - to hide&lt;br /&gt;
kenten - quiet&lt;br /&gt;
kersa - to speak&lt;br /&gt;
kofanorzhak - inn&lt;br /&gt;
konath - between&lt;br /&gt;
kornazh - land&lt;br /&gt;
kornet - mistake&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;L&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;lafrok - earth&lt;br /&gt;
lalth - all-inclusive&lt;br /&gt;
lazhyo - brick&lt;br /&gt;
le - you&lt;br /&gt;
lefim - life&lt;br /&gt;
lehnek - to watch&lt;br /&gt;
leksen - plain&lt;br /&gt;
lemtza - to bloom&lt;br /&gt;
lengya - to have&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;M&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;mahna - bread&lt;br /&gt;
malozh - man&lt;br /&gt;
mamtze - magic&lt;br /&gt;
mastlen - truth&lt;br /&gt;
me - us, ourselves&lt;br /&gt;
mechal - to access&lt;br /&gt;
mehna - guard&lt;br /&gt;
meyoh - clarity&lt;br /&gt;
moras - light&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;N&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;nazhil - to awaken&lt;br /&gt;
nazhmo - bear&lt;br /&gt;
ner - river&lt;br /&gt;
netam - pain&lt;br /&gt;
no - and&lt;br /&gt;
nohnat - to whisper&lt;br /&gt;
nolrangye - to bind&lt;br /&gt;
nor - as&lt;br /&gt;
norak - road&lt;br /&gt;
nothlat - to arrest&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;O&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;ofros - across&lt;br /&gt;
ofzha - blue&lt;br /&gt;
onkat - to forgive&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;R&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;rangyo - boy&lt;br /&gt;
rathned - home&lt;br /&gt;
rentat - father&lt;br /&gt;
rezhnot - temptation&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;S&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;sel - name&lt;br /&gt;
selo - complete&lt;br /&gt;
seth - fort&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;T&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;tal - black&lt;br /&gt;
tanchoras - night&lt;br /&gt;
telok - to exist&lt;br /&gt;
tesach - vengeance&lt;br /&gt;
thalhest - beyond&lt;br /&gt;
thatza - to burn&lt;br /&gt;
thazho - arm&lt;br /&gt;
themafim - to advise&lt;br /&gt;
ther - hall&lt;br /&gt;
thestek - to build&lt;br /&gt;
thol - battle&lt;br /&gt;
thorak - to point&lt;br /&gt;
thorsna - accurate&lt;br /&gt;
to - eight&lt;br /&gt;
tolem - faith&lt;br /&gt;
tos - mountain&lt;br /&gt;
tzaflo - to begin&lt;br /&gt;
tzal - tall&lt;br /&gt;
tzaln - false&lt;br /&gt;
tzastag - cold&lt;br /&gt;
tzaste - object&lt;br /&gt;
tzastim - to betray&lt;br /&gt;
tzatham - word&lt;br /&gt;
tze - two&lt;br /&gt;
tzefim - tree&lt;br /&gt;
tzeger - against&lt;br /&gt;
tzel - city&lt;br /&gt;
tzelek - axis&lt;br /&gt;
tzezhefetz - bowl&lt;br /&gt;
tzorzhel - barren&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;Y&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;yakazhe - to bear&lt;br /&gt;
yech - three&lt;br /&gt;
yehna - to sink&lt;br /&gt;
yolth - dead&lt;br /&gt;
yonlet - west&lt;br /&gt;
yoshtan - abundance&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208818&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Wed, 10 Nov 2010 13:32:21 +0000</pubDate>
												<content:encoded>
					<![CDATA[
						 <h1><span>A</span></h1> <p>agthol - battle wall<br /> ale- - from<br /> ammas - change<br /> ane- - in<br /> anthin - wall<br /> atha - ball</p> <h1><span>E</span></h1> <p>ekot - chosen<br /> emmest - cat<br /> emnaset - chaos<br /> ensta - book</p> <h1><span>F</span></h1> <p>fa - seven<br /> fasathe - bay<br /> fehnet - to see<br /> felrel - to remember<br /> fes - island<br /> fezh - lord<br /> flers - to walk<br /> fo - six<br /> fohnas - lady<br /> fohne - to kill</p> <h1><span>G</span></h1> <p>gamtze - divine magic<br /> gan - heaven<br /> gelonth - red<br /> gelos - east<br /> gelothet - propecy<br /> gelothetel - prophet<br /> gelra - day<br /> gha - five<br /> ghalo - evil doer<br /> ghant - behind<br /> ghe - they, them<br /> gheno - to bless<br /> ghol - evil<br /> gholtha - air<br /> gholtza - breath, voice<br /> go - nine<br /> gon - zero<br /> gotzeno - to beware</p> <h1><span>H</span></h1> <p>haleh - all<br /> halen - to bring<br /> haren - emotion<br /> he - one<br /> hem - hill<br /> heren - by<br /> herta - path<br /> het - edge<br /> heyame - tree branch<br /> heyefa - angel<br /> heyefek - child<br /> hofla - to assign</p> <h1><span>K</span></h1> <p>kagor - but<br /> kanten - will<br /> kanth - shadow<br /> kargem - dark, darkness<br /> ke - I, me<br /> kehnezh - to hide<br /> kenten - quiet<br /> kersa - to speak<br /> kofanorzhak - inn<br /> konath - between<br /> kornazh - land<br /> kornet - mistake</p> <h1><span>L</span></h1> <p>lafrok - earth<br /> lalth - all-inclusive<br /> lazhyo - brick<br /> le - you<br /> lefim - life<br /> lehnek - to watch<br /> leksen - plain<br /> lemtza - to bloom<br /> lengya - to have</p> <h1><span>M</span></h1> <p>mahna - bread<br /> malozh - man<br /> mamtze - magic<br /> mastlen - truth<br /> me - us, ourselves<br /> mechal - to access<br /> mehna - guard<br /> meyoh - clarity<br /> moras - light</p> <h1><span>N</span></h1> <p>nazhil - to awaken<br /> nazhmo - bear<br /> ner - river<br /> netam - pain<br /> no - and<br /> nohnat - to whisper<br /> nolrangye - to bind<br /> nor - as<br /> norak - road<br /> nothlat - to arrest</p> <h1><span>O</span></h1> <p>ofros - across<br /> ofzha - blue<br /> onkat - to forgive</p> <h1><span>R</span></h1> <p>rangyo - boy<br /> rathned - home<br /> rentat - father<br /> rezhnot - temptation</p> <h1><span>S</span></h1> <p>sel - name<br /> selo - complete<br /> seth - fort</p> <h1><span>T</span></h1> <p>tal - black<br /> tanchoras - night<br /> telok - to exist<br /> tesach - vengeance<br /> thalhest - beyond<br /> thatza - to burn<br /> thazho - arm<br /> themafim - to advise<br /> ther - hall<br /> thestek - to build<br /> thol - battle<br /> thorak - to point<br /> thorsna - accurate<br /> to - eight<br /> tolem - faith<br /> tos - mountain<br /> tzaflo - to begin<br /> tzal - tall<br /> tzaln - false<br /> tzastag - cold<br /> tzaste - object<br /> tzastim - to betray<br /> tzatham - word<br /> tze - two<br /> tzefim - tree<br /> tzeger - against<br /> tzel - city<br /> tzelek - axis<br /> tzezhefetz - bowl<br /> tzorzhel - barren</p> <h1><span>Y</span></h1> <p>yakazhe - to bear<br /> yech - three<br /> yehna - to sink<br /> yolth - dead<br /> yonlet - west<br /> yoshtan - abundance</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208818" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
				 	]]>
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					<item>
				<guid>http://thedarktree.wikidot.com/sgs-rpg</guid>
				<title>Slain Giant&#039;s Shield</title>
				<link>http://thedarktree.wikidot.com/sgs-rpg</link>
				<description>

&lt;p&gt;In this campaign, we played The Dark Tree First Edition, set in the world of Slain Giant&#039;s Shield. The game was GM&#039;d by Jim.&lt;/p&gt;
&lt;table style=&quot;margin:0; padding:0&quot;&gt;
&lt;tr&gt;
&lt;td style=&quot;margin:0; padding:0&quot;&gt;
&lt;div id=&quot;toc&quot;&gt;
&lt;div id=&quot;toc-action-bar&quot;&gt;&lt;a href=&quot;javascript:;&quot;  &gt;Fold&lt;/a&gt;&lt;a style=&quot;display: none&quot; href=&quot;javascript:;&quot;  &gt;Unfold&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;title&quot;&gt;Table of Contents&lt;/div&gt;
&lt;div id=&quot;toc-list&quot;&gt;
&lt;div style=&quot;margin-left: 1em;&quot;&gt;&lt;a href=&quot;#toc0&quot;&gt;Chapter 1: To War&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: 2em;&quot;&gt;&lt;a href=&quot;#toc1&quot;&gt;Day 1: 11/16/09&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: 2em;&quot;&gt;&lt;a href=&quot;#toc2&quot;&gt;Day 2: 11/26/09&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: 2em;&quot;&gt;&lt;a href=&quot;#toc3&quot;&gt;Day 3: 12/20/09&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: 1em;&quot;&gt;&lt;a href=&quot;#toc4&quot;&gt;Chapter 2: Refugees&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: 2em;&quot;&gt;&lt;a href=&quot;#toc5&quot;&gt;Day 4: 3/8/10&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;h1&gt;&lt;span&gt;Chapter 1: To War&lt;/span&gt;&lt;/h1&gt;
&lt;h2&gt;&lt;span&gt;Day 1: 11/16/09&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;1/33/5449&lt;/p&gt;
&lt;p&gt;War has broken out in the nation of Renölm Sech to the East. The nomadic race of dwarves living there have conquered the City-State and are raiding the towns and villages.&lt;/p&gt;
&lt;p&gt;As citizens of the nation of Mezhen, every able bodied man and woman has been called to duty. Five people from the village of Little Mezhen (just ten miles south of the City-State) have been taken from their homes by the Conscription Agents. They were taken to the City-State to the north.&lt;/p&gt;
&lt;p&gt;1/34/5449&lt;/p&gt;
&lt;p&gt;The next day, they arrived in Mezhen and started training. They were assigned to Sergeant Kothvan’s squad. Thirty days passed as they were trained. They learned some basic fighting skills. They were given equipment and uniforms. Those five people are:&lt;/p&gt;
&lt;p&gt;Attrina, trained as a woodswoman&lt;br /&gt;
Sohlost, trained as a priest of Nozhomo&lt;br /&gt;
Nematzvet, trained in several skills (Vagrant)&lt;br /&gt;
Rowan, trained in Sorcery and Spellcraft&lt;br /&gt;
Zhovoa, trained as a mercenary&lt;/p&gt;
&lt;p&gt;1/64/5449&lt;/p&gt;
&lt;p&gt;The training period was over and these five people joined the Mezhen army. That very day, the army was sent into Renölm Sech. They marched for only ten miles before they ran into a contingent of dwarves. Sergeant Kothvan’s squad was put in the front with many other squads.&lt;/p&gt;
&lt;p&gt;A squad of eight dwarves approached the Mezhen line and was soon decimated. Kothvan ordered his people to gather up, receive healing and form a line again. There were more dwarves coming.&lt;/p&gt;
&lt;h2&gt;&lt;span&gt;Day 2: 11/26/09&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;1/64/5449&lt;/p&gt;
&lt;p&gt;After defeating the advance patrol of dwarves, Sergeant Kothvan and his squad line up and prepare to attack more dwarves. Eight of them walk down the road and stop in a line. They are holding strange tubes. The Mezhen soldiers charged them. One dwarf fell to the ground dead.&lt;/p&gt;
&lt;p&gt;But then, the dwarves pointed their tubes at the attackers. They each squeezed a small lever. Suddenly loud bangs and plumes of smoke erupted from the tubes. To their amazement, the Mezhen soldiers found themselves hurt and bleeding. They looked at all of their comrades. Some were actually dead. Sergeant Kothvan ordered a retreat.&lt;/p&gt;
&lt;p&gt;They managed to escape, but were completely separated from the army. They healed their wounds and walked back to the bridge towards Mezhen. Then they left the road and traveled to Little Mezhen. They planned on trying to evacuate the villagers.&lt;/p&gt;
&lt;p&gt;1/65/5449&lt;/p&gt;
&lt;p&gt;Instead, they found that the remnants of the army were already there. With the help of Sergeant Kothvan pulling rank, they managed to speak with the commanding officer. He said that the dwarven army was camped on the hill to the south of Mezhen. They planned on attacking the hill from the south and bringing the fight to the enemy from behind.&lt;/p&gt;
&lt;p&gt;He ordered Sergeant Kothvan to find a unit rejoin the ranks. He ordered the other five to utilize the aqueduct connecting the city with the river to get behind the walls. The Mezhen army wants the secret of the dwarves strange and powerful weapons. He expects that by the time they enter the city, the dwarves will have breached the walls. Their mission is to acquire some of those weapons.&lt;/p&gt;
&lt;p&gt;The group spent some time in the town of Little Mezhen honing their skills (spending experience points) after which they hit the road. They arrived at the entrance to the aqueduct without any trouble. They climbed inside and walked to the end where it entered the city.&lt;/p&gt;
&lt;p&gt;It was too dark to see anything, but they did encounter six dwarves guarding the entrance. They fought in the dark. Two dwarves were thrown into the water by a sorcerous wave of water. One drowned, but the other escaped into the city. Another dwarf escaped down the tunnel. The others were slain by the soldiers.&lt;/p&gt;
&lt;h2&gt;&lt;span&gt;Day 3: 12/20/09&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;1/65/5449&lt;/p&gt;
&lt;p&gt;D Company exited the aqueduct and entered Mezhen’s East Gate Plaza. They climbed out of the the pool that the aqueduct emptied into and climbed into the plaza. They saw one dwarf running towards the city’s southern wall where he carefully placed a package. There were three dwarves standing guard. The soldiers of D Company charged the enemy.&lt;/p&gt;
&lt;p&gt;In no time, they had slain their enemies. However, Sohlost fell in battle, shot to death. They examined the package and felt it getting warmer and starting to hiss. They threw it away and jumped into the pool of water. The package exploded and they were all mildly injured.&lt;/p&gt;
&lt;p&gt;The explosion caused the wall to crack. They looted the weapons, ammo annd money from the bodies. At that moment, the wall groaned and a section of it crumbled. The dwarven army was waiting outside. As soon as it fell, they poured into the city. D Company grabbed the body of their fallen comrade and fled into the aqueduct.&lt;/p&gt;
&lt;p&gt;They traveled back towards Little Mezhen. They saw the Mezhen field army fighting dwarves on the hilltop across from Mezhen. They also saw the dwarven army entering the city.&lt;/p&gt;
&lt;p&gt;1/66/5449&lt;/p&gt;
&lt;p&gt;They arrived back in Little Mezhen and handed the weapons and ammo over to the commanding officer. They revived their companion and healed their wounds.&lt;/p&gt;
&lt;p&gt;D Company purchased some new equipment and received orders to help escort townspeople to Lejoch to the west. They were assigned to a group of twenty. They left town and traveled west for the rest of that day, that night and into the next day.&lt;/p&gt;
&lt;p&gt;1/67/5449&lt;/p&gt;
&lt;p&gt;While traveling, D Company and their twenty townspeople were attacked by ten orcs. The townspeople fled the road to the north. Six orcs chased them. D Company was attacked by the other four orcs. In no time at all, D Company had slain the orcs. The ran north and found that two orcs and all twenty townspeople were dead. The orcs were busy feasting on the dead people and didn’t see them approach.&lt;/p&gt;
&lt;p&gt;Rowan cast a spell to fling a corpse at each of the orcs. Zhovoa cast a spell to ignite the corpses on the mental plane. The bodies landed on the orcs. They imagined that they were burning to death and each died instantly.&lt;/p&gt;
&lt;p&gt;D Company returned to the road and found that another group of soldier escorted townspeople were coming along. They joined the group and continued to the west. They found the crossroads, but the signs were smashed. Sohlost prayed for a miracle and received one. He knew that Lejoch was on the northern road and Tesach was to the South. They finished their journey to the city.&lt;/p&gt;
&lt;p&gt;1/68/5449&lt;/p&gt;
&lt;p&gt;D Company was ordered to the village to the west, Mos, to order the villagers to get into the safe walls of Lejoch. They walked to Mos and entered the village, which was strangely encircled by a 8 foot high wall. The gate was locked behind them.&lt;/p&gt;
&lt;p&gt;Five guards approached them and said that they were locked in the city. If they wanted to leave, it would cost them G4000 apiece. To stay, they would owe G100 per month for protection taxes. They found a tavern just down the street. In the alley next to it, they were stopped by a soldier from their same battalion named Kech.&lt;/p&gt;
&lt;p&gt;He said that he has been trapped in the village, but joined the guard at the Masters’ house in the northeast corner of the village. He said that he had a plan to get out.&lt;/p&gt;
&lt;p&gt;Kech said that he is posted in the foyer of the Masters’ house every day and into the evening. He will let them into the house. They are to get into the basement to steal dynamite that the Masters have for some reason. Then, they are to meet him at the southeast wall of the village. They will blow up a section of the wall and escape. There are five masters in charge of the city and they control about three hundred loyal guards. The guards are content because they enjoy bullying the villagers.&lt;/p&gt;
&lt;p&gt;Rowan suggested that they steal the dynamite, blow up the house and take control of the village. He thinks that they can announce to the guards that they are the new masters. Things will continue as they did before, but they will send word to Lejoch that there are three hundred soldiers in Mos that are not cooperating. They should be helping fight the enemy.&lt;/p&gt;
&lt;h1&gt;&lt;span&gt;Chapter 2: Refugees&lt;/span&gt;&lt;/h1&gt;
&lt;h2&gt;&lt;span&gt;Day 4: 3/8/10&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;1/68/5449&lt;/p&gt;
&lt;p&gt;D Company decided to use Kech’s plan. Once night had fallen, he let them into the Masters’ house and directed them to a plain door in the extravagant foyer. He had no knowledge about the rest of the house. He only knew that the dynamite was in a basement.&lt;/p&gt;
&lt;p&gt;The soldiers went through the door and fought their way to a secret passage that led to the first basement, a storage room. The dynamite was not here, but the found a staircase that led them down to a dungeon. After dispatching the guards there, they went down to a third basement where they found the dynamite. They escaped from the house and went to an inn to get some food and rest before meeting Kech.&lt;/p&gt;
&lt;p&gt;1/69/5449&lt;/p&gt;
&lt;p&gt;At dawn, they met Kech at the south eastern wall of Mos. They blew up a large section of it and fled the city.&lt;/p&gt;
&lt;p&gt;Kech decided to stay with them and they all traveled back east to Lejoch. They stopped not far from the city and found that it was already under siege. While deciding what to do next, they were found by a 200 man dwarven patrol that chased them into an underground warehouse not far from the city. The dwarves dynamited the entrance, trapping them inside.&lt;/p&gt;
&lt;p&gt;Most of the wares inside had been destroyed by time, but the did meet up with Sergeant Kothvan and five other soldiers that had sought refuge here.&lt;/p&gt;
&lt;p&gt;1/70/5449&lt;/p&gt;
&lt;p&gt;Kothvan told them that Lejoch was lost and that the entire nation was as well. The Mezhen Army could not defend the land anymore. He advised them to flee to the neighboring nation to the west of Zhetzvech. They all climbed out of a small hole in the ceiling and went their separate ways.&lt;/p&gt;
&lt;p&gt;D Company fled west over several days. At one point they left the road to allow the Sajen Army to pass by. They did not speak with anyone, but apparently they were coming to the aid of Mezhen to fight back the invasion. They also passed through a few abandoned villages, finding nothing of worth, just empty homes.&lt;/p&gt;
&lt;p&gt;2/7/5449&lt;/p&gt;
&lt;p&gt;D Company arrived in the city of Anjelm, Zhetzvech. They spoke with a guard at the gate. He told them that they have been seeing a lot of refugees from the Mezhen Army, but not too many civilians. He advised them to enter the city and find work. Anjelm will accept refugees as long as they do not cause trouble.&lt;/p&gt;
&lt;p&gt;Inside, they found a job posting board with only one job left. They met with the man that had posted the job. His name was Chakor and he owned a silver mine. He claimed that his rival, Jo, had sent a lot of Clay Golems into his mine to stop production. He wants them to clear it out. He will pay G6.00 per day, which is G1.00 more than a common daily wage. They can start tomorrow.&lt;/p&gt;
&lt;p&gt;D Company spent the rest of the day selling loot, buying supplies and resting. Unbeknown to them, Kech sneaked away while they were busy. They did not notice his absence.&lt;/p&gt;
&lt;p&gt;2/8/5449&lt;/p&gt;
&lt;p&gt;D Company walked to the mine, entered and promptly slew nine humanoid clay golems, each with four arms and two long swords. In the final chamber of the mine, they were attacked by another clay golem. This one, though, was the size and shape of a small dragon. With a little difficulty, they slew this one as well.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 05 Nov 2010 18:39:28 +0000</pubDate>
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						 <p>In this campaign, we played The Dark Tree First Edition, set in the world of Slain Giant's Shield. The game was GM'd by Jim.</p> <table style="margin:0; padding:0"> <tr> <td style="margin:0; padding:0"> <div id="toc"> <div id="toc-action-bar"><a href="javascript:;" >Fold</a><a style="display: none" href="javascript:;" >Unfold</a></div> <div class="title">Table of Contents</div> <div id="toc-list"> <div style="margin-left: 1em;"><a href="#toc0">Chapter 1: To War</a></div> <div style="margin-left: 2em;"><a href="#toc1">Day 1: 11/16/09</a></div> <div style="margin-left: 2em;"><a href="#toc2">Day 2: 11/26/09</a></div> <div style="margin-left: 2em;"><a href="#toc3">Day 3: 12/20/09</a></div> <div style="margin-left: 1em;"><a href="#toc4">Chapter 2: Refugees</a></div> <div style="margin-left: 2em;"><a href="#toc5">Day 4: 3/8/10</a></div> </div> </div> </td> </tr> </table> <h1><span>Chapter 1: To War</span></h1> <h2><span>Day 1: 11/16/09</span></h2> <p>1/33/5449</p> <p>War has broken out in the nation of Renölm Sech to the East. The nomadic race of dwarves living there have conquered the City-State and are raiding the towns and villages.</p> <p>As citizens of the nation of Mezhen, every able bodied man and woman has been called to duty. Five people from the village of Little Mezhen (just ten miles south of the City-State) have been taken from their homes by the Conscription Agents. They were taken to the City-State to the north.</p> <p>1/34/5449</p> <p>The next day, they arrived in Mezhen and started training. They were assigned to Sergeant Kothvan’s squad. Thirty days passed as they were trained. They learned some basic fighting skills. They were given equipment and uniforms. Those five people are:</p> <p>Attrina, trained as a woodswoman<br /> Sohlost, trained as a priest of Nozhomo<br /> Nematzvet, trained in several skills (Vagrant)<br /> Rowan, trained in Sorcery and Spellcraft<br /> Zhovoa, trained as a mercenary</p> <p>1/64/5449</p> <p>The training period was over and these five people joined the Mezhen army. That very day, the army was sent into Renölm Sech. They marched for only ten miles before they ran into a contingent of dwarves. Sergeant Kothvan’s squad was put in the front with many other squads.</p> <p>A squad of eight dwarves approached the Mezhen line and was soon decimated. Kothvan ordered his people to gather up, receive healing and form a line again. There were more dwarves coming.</p> <h2><span>Day 2: 11/26/09</span></h2> <p>1/64/5449</p> <p>After defeating the advance patrol of dwarves, Sergeant Kothvan and his squad line up and prepare to attack more dwarves. Eight of them walk down the road and stop in a line. They are holding strange tubes. The Mezhen soldiers charged them. One dwarf fell to the ground dead.</p> <p>But then, the dwarves pointed their tubes at the attackers. They each squeezed a small lever. Suddenly loud bangs and plumes of smoke erupted from the tubes. To their amazement, the Mezhen soldiers found themselves hurt and bleeding. They looked at all of their comrades. Some were actually dead. Sergeant Kothvan ordered a retreat.</p> <p>They managed to escape, but were completely separated from the army. They healed their wounds and walked back to the bridge towards Mezhen. Then they left the road and traveled to Little Mezhen. They planned on trying to evacuate the villagers.</p> <p>1/65/5449</p> <p>Instead, they found that the remnants of the army were already there. With the help of Sergeant Kothvan pulling rank, they managed to speak with the commanding officer. He said that the dwarven army was camped on the hill to the south of Mezhen. They planned on attacking the hill from the south and bringing the fight to the enemy from behind.</p> <p>He ordered Sergeant Kothvan to find a unit rejoin the ranks. He ordered the other five to utilize the aqueduct connecting the city with the river to get behind the walls. The Mezhen army wants the secret of the dwarves strange and powerful weapons. He expects that by the time they enter the city, the dwarves will have breached the walls. Their mission is to acquire some of those weapons.</p> <p>The group spent some time in the town of Little Mezhen honing their skills (spending experience points) after which they hit the road. They arrived at the entrance to the aqueduct without any trouble. They climbed inside and walked to the end where it entered the city.</p> <p>It was too dark to see anything, but they did encounter six dwarves guarding the entrance. They fought in the dark. Two dwarves were thrown into the water by a sorcerous wave of water. One drowned, but the other escaped into the city. Another dwarf escaped down the tunnel. The others were slain by the soldiers.</p> <h2><span>Day 3: 12/20/09</span></h2> <p>1/65/5449</p> <p>D Company exited the aqueduct and entered Mezhen’s East Gate Plaza. They climbed out of the the pool that the aqueduct emptied into and climbed into the plaza. They saw one dwarf running towards the city’s southern wall where he carefully placed a package. There were three dwarves standing guard. The soldiers of D Company charged the enemy.</p> <p>In no time, they had slain their enemies. However, Sohlost fell in battle, shot to death. They examined the package and felt it getting warmer and starting to hiss. They threw it away and jumped into the pool of water. The package exploded and they were all mildly injured.</p> <p>The explosion caused the wall to crack. They looted the weapons, ammo annd money from the bodies. At that moment, the wall groaned and a section of it crumbled. The dwarven army was waiting outside. As soon as it fell, they poured into the city. D Company grabbed the body of their fallen comrade and fled into the aqueduct.</p> <p>They traveled back towards Little Mezhen. They saw the Mezhen field army fighting dwarves on the hilltop across from Mezhen. They also saw the dwarven army entering the city.</p> <p>1/66/5449</p> <p>They arrived back in Little Mezhen and handed the weapons and ammo over to the commanding officer. They revived their companion and healed their wounds.</p> <p>D Company purchased some new equipment and received orders to help escort townspeople to Lejoch to the west. They were assigned to a group of twenty. They left town and traveled west for the rest of that day, that night and into the next day.</p> <p>1/67/5449</p> <p>While traveling, D Company and their twenty townspeople were attacked by ten orcs. The townspeople fled the road to the north. Six orcs chased them. D Company was attacked by the other four orcs. In no time at all, D Company had slain the orcs. The ran north and found that two orcs and all twenty townspeople were dead. The orcs were busy feasting on the dead people and didn’t see them approach.</p> <p>Rowan cast a spell to fling a corpse at each of the orcs. Zhovoa cast a spell to ignite the corpses on the mental plane. The bodies landed on the orcs. They imagined that they were burning to death and each died instantly.</p> <p>D Company returned to the road and found that another group of soldier escorted townspeople were coming along. They joined the group and continued to the west. They found the crossroads, but the signs were smashed. Sohlost prayed for a miracle and received one. He knew that Lejoch was on the northern road and Tesach was to the South. They finished their journey to the city.</p> <p>1/68/5449</p> <p>D Company was ordered to the village to the west, Mos, to order the villagers to get into the safe walls of Lejoch. They walked to Mos and entered the village, which was strangely encircled by a 8 foot high wall. The gate was locked behind them.</p> <p>Five guards approached them and said that they were locked in the city. If they wanted to leave, it would cost them G4000 apiece. To stay, they would owe G100 per month for protection taxes. They found a tavern just down the street. In the alley next to it, they were stopped by a soldier from their same battalion named Kech.</p> <p>He said that he has been trapped in the village, but joined the guard at the Masters’ house in the northeast corner of the village. He said that he had a plan to get out.</p> <p>Kech said that he is posted in the foyer of the Masters’ house every day and into the evening. He will let them into the house. They are to get into the basement to steal dynamite that the Masters have for some reason. Then, they are to meet him at the southeast wall of the village. They will blow up a section of the wall and escape. There are five masters in charge of the city and they control about three hundred loyal guards. The guards are content because they enjoy bullying the villagers.</p> <p>Rowan suggested that they steal the dynamite, blow up the house and take control of the village. He thinks that they can announce to the guards that they are the new masters. Things will continue as they did before, but they will send word to Lejoch that there are three hundred soldiers in Mos that are not cooperating. They should be helping fight the enemy.</p> <h1><span>Chapter 2: Refugees</span></h1> <h2><span>Day 4: 3/8/10</span></h2> <p>1/68/5449</p> <p>D Company decided to use Kech’s plan. Once night had fallen, he let them into the Masters’ house and directed them to a plain door in the extravagant foyer. He had no knowledge about the rest of the house. He only knew that the dynamite was in a basement.</p> <p>The soldiers went through the door and fought their way to a secret passage that led to the first basement, a storage room. The dynamite was not here, but the found a staircase that led them down to a dungeon. After dispatching the guards there, they went down to a third basement where they found the dynamite. They escaped from the house and went to an inn to get some food and rest before meeting Kech.</p> <p>1/69/5449</p> <p>At dawn, they met Kech at the south eastern wall of Mos. They blew up a large section of it and fled the city.</p> <p>Kech decided to stay with them and they all traveled back east to Lejoch. They stopped not far from the city and found that it was already under siege. While deciding what to do next, they were found by a 200 man dwarven patrol that chased them into an underground warehouse not far from the city. The dwarves dynamited the entrance, trapping them inside.</p> <p>Most of the wares inside had been destroyed by time, but the did meet up with Sergeant Kothvan and five other soldiers that had sought refuge here.</p> <p>1/70/5449</p> <p>Kothvan told them that Lejoch was lost and that the entire nation was as well. The Mezhen Army could not defend the land anymore. He advised them to flee to the neighboring nation to the west of Zhetzvech. They all climbed out of a small hole in the ceiling and went their separate ways.</p> <p>D Company fled west over several days. At one point they left the road to allow the Sajen Army to pass by. They did not speak with anyone, but apparently they were coming to the aid of Mezhen to fight back the invasion. They also passed through a few abandoned villages, finding nothing of worth, just empty homes.</p> <p>2/7/5449</p> <p>D Company arrived in the city of Anjelm, Zhetzvech. They spoke with a guard at the gate. He told them that they have been seeing a lot of refugees from the Mezhen Army, but not too many civilians. He advised them to enter the city and find work. Anjelm will accept refugees as long as they do not cause trouble.</p> <p>Inside, they found a job posting board with only one job left. They met with the man that had posted the job. His name was Chakor and he owned a silver mine. He claimed that his rival, Jo, had sent a lot of Clay Golems into his mine to stop production. He wants them to clear it out. He will pay G6.00 per day, which is G1.00 more than a common daily wage. They can start tomorrow.</p> <p>D Company spent the rest of the day selling loot, buying supplies and resting. Unbeknown to them, Kech sneaked away while they were busy. They did not notice his absence.</p> <p>2/8/5449</p> <p>D Company walked to the mine, entered and promptly slew nine humanoid clay golems, each with four arms and two long swords. In the final chamber of the mine, they were attacked by another clay golem. This one, though, was the size and shape of a small dragon. With a little difficulty, they slew this one as well.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-fifteen-9-1-10</guid>
				<title>Day Fifteen 9/1/10</title>
				<link>http://thedarktree.wikidot.com/day-fifteen-9-1-10</link>
				<description>

&lt;p&gt;First, an explanation:&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 05 Nov 2010 18:23:52 +0000</pubDate>
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						 <p>First, an explanation:</p> <p><em>Gaming was put on hold due to real life getting in the way. We are starting up again with Jeff’s Campaign in the Forgotten Realms. We have lost two players and for the sake of simplicity, we are assuming that the PCs were never there. We are also assuming that their replacements were always there. Hilda the Barbarian, Tambar the cleric and Vicathyra the sorcerer are no more. They have been replaced by a dwarven cleric and a human sorcerer.</em></p> <p>After the battle of Derelune, we had raided Froderick’s False Tomb. We came back up into the city and rested at an inn. While we slept, we all had the same dream of Lathander commanded us to go south. In the morning, we readied ourselves for a journey and left to the south.</p> <p>We walked all day until we arrived in the small village of Glen Hollow. A few men greeted us. The village elder, Obed, invited us into his home. He spoke of the Barrow King, a spirit that revels in torturing and killing innocent people. Obed said that the Barrow King has been sending raiders to the village to pillage and kill. He asked us to go to the home of the Barrow King, kill the raiders and destroy the spirit that has been tormenting them. He will pay us a sum of one hundred gold pieces.</p> <p>We spent the night in Glen Hollow and in the morning walked west. After two hours, we found an area filled with six foot tall barrows. In the middle of them was a bonfire. Black clad figures danced around the fire. Ghostly shapes swirled around as well. The openings to all of the barrows were walled up, except for one. This one had two torches next to the opening.</p> <p>The sorcerer sneaked onto one barrow and the ranger sneaked onto another. The bard climbed onto a third one. The cleric waited behind. We saw that there were five orcs and four ghouls around the bonfire.</p> <p>We then attacked the enemies from atop the barrows. The cleric ran into the circle and joined the attack. Soon our foes had perished. We claimed five sets of scale mail and five great axes. The bard stored the items in our portable hole.</p> <p>We rested there until the next morning. The sorcerer did a bit of scrying with the intestines of an orc. We learned that Vudreth, the god of slaughter, was looking for a clandestine place to create a temple. This barrow, with its large under works, was selected. The followers of Vudreth had attacked Glen Hollow to keep their new temple a secret and to also claim some human sacrifices.</p> <p>We entered the barrow and found a door to the north. Inside was a sarcophagus and a bas relief of a woman. There was nothing else. The door to the south held another sarcophagus. When we entered the room, we were attacked by the spirits (in ghoul form) of the barrow’s occupants: a king and queen. We quickly slew them. We went back to the first room and passed through a curtain to the east. We were attacked by three fleshy humanoids with surgical instruments and weapons grafted onto them. The fight was hard, but brief. We won.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-sixteen-9-20-10</guid>
				<title>Day Sixteen 9/20/10</title>
				<link>http://thedarktree.wikidot.com/day-sixteen-9-20-10</link>
				<description>

&lt;p&gt;We took the passage to the north, then north west. The passage ended in a room. Inside were six ghouls eating some people. We decided to avoid combat.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 05 Nov 2010 18:22:51 +0000</pubDate>
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						 <p>We took the passage to the north, then north west. The passage ended in a room. Inside were six ghouls eating some people. We decided to avoid combat.</p> <p>We went back the way we came from. We took the passage to the northeast. This ended in a storage room. There were six orcs eating in there. The sorcerer cast ghost sound in the passage opposite. It sounded like twenty humans shouting war cries. Two orcs ran off to investigate. The sorcerer then killed three with magical fire. We killed the fourth. The others came back and we quickly dispatched them.</p> <p>We then went east, south, southwest and into a room. There was a curtain hanging in the room. We started to investigate it, but we were attacked by a Choker. We killed it.</p> <p>Behind the curtain was a room. There were four chests inside that we looted. There were other odds and ends as well as a magic dagger +2 and a silver bag that cuts whatever us put into it. The last chest in the room was a mimic. With great difficulty, we slew it. We then took this opportunity to rest.</p> <p>We then took the passage to the southeast to a chamber. This room had blood everywhere. Three churigens attacked us. We slew them. We walked to the south hallway, then entered a cavern to the east. There were four cages inside. One cage was empty, but the others had people in them. We freed the first woman. She was actually a ghoul that we had to slay.</p> <p>We talked to the others and determined that they were human. We freed and fed them. They said that a man named Morbigion comes from behind the curtain in the room, takes a person back with him and then they hear screams.</p> <p>We looked through the curtain and saw a room. A man and two churigens were standing over a table on which a man was tied. We attacked them and won. We freed and fed the man on the table. He said that we slew the evil surgeon just now, but he wasn’t in charge. A man with a very large axe is in charge.</p> <p>We went back one room, then we went southwest to a room full of mushrooms. We cleared them out with fire. The north passage took us west then to a cavern to the north where we freed four more people.</p> <p>We continued on to the south, then to the west. By this point, we had explored the whole cavern except for one passage that we had skipped. We went through into a chamber. There were four humans kneeling before a blood stained altar. The sorcerer rushed into the room and slew all four at once with Burning Hands.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-seventeen-10-4-10</guid>
				<title>Day Seventeen 10/4/10</title>
				<link>http://thedarktree.wikidot.com/day-seventeen-10-4-10</link>
				<description>

&lt;p&gt;We examined the bloody altar. It was devoted to Bane, but otherwise unremarkable. We found a secret door in the room that ended in a chamber.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 05 Nov 2010 18:21:32 +0000</pubDate>
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						 <p>We examined the bloody altar. It was devoted to Bane, but otherwise unremarkable. We found a secret door in the room that ended in a chamber.</p> <p>Inside was another altar. The floor was covered with sand. On the altar were two orbs, a red dragon statue and two small chests.</p> <p>The man with the axe was there. He had two draconians with him. Battle was started and we won. It was tough, we barely survived, but we won.</p> <p>We examined the altar. Nothing was magical except for one orb. The sorcerer touched it and had a vision of riding a good dragon. He learned to speak and understand the language of dragons. He then had a vision of the outside of the barrow we were in. He saw over the fields to the west where we stop before a river. We found 700 gold and took the dragon statue.</p> <p>We tried to leave the barrow, but a voice told us to go back in. We went back, slew four more ghouls, slept and went back to the final room. Everyone else touched the magic orb and learned the language of dragons. Then we finally left the barrow and headed back east to Glen Hollow.</p> <p>We told Obed of our exploits. He told us that the survivors we had released had made it back home. We were paid 100 GP. We ate, drank and slept.</p> <p>In the morning, we left Glen Hollow and walked west. Ten miles later, we made camp for the night. The next day, we walked five miles more.</p> <p>We saw smoke from many campfires ahead of us. The sorcerer cast invisibility on the ranger. He then sneaked up on the camp. Before he made to the camp, a draconian flew over us and spotted us. It called out our races and location and flew back to the camp. Everyone but the ranger started to run away. He still checked out the camp, then ran after us.</p> <p>Eventually, we stopped. He reported that he saw 100 goblins and two draconians. We plan to go northeast to Derelune, warn them of what we saw and then take the road west to the river. Once there, we would follow the river south to the point the sorcerer saw in his vision.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-eighteen-10-28-10</guid>
				<title>Day Eighteen 10/28/10</title>
				<link>http://thedarktree.wikidot.com/day-eighteen-10-28-10</link>
				<description>

&lt;p&gt;We walked back towards Derelune. We made camp for the night, but heard something in the air above us. A Draconian swooped down towards us, but we shot it out of the air.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Fri, 05 Nov 2010 18:20:14 +0000</pubDate>
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						 <p>We walked back towards Derelune. We made camp for the night, but heard something in the air above us. A Draconian swooped down towards us, but we shot it out of the air.</p> <p>The next morning, we walked all day until we came across the ruins of an ancient city. We followed the road deep into the ruins. Eventually we entered a plaza with a fountain in it. From behind it stepped a draconian. We slew it.</p> <p>The sorcerer did some divination with the creature’s innards. The draconian was here because they were all commanded to be. Who is the master? We don’t know.</p> <p>We walked down a road that led to a horrible stink. Solathis literally walked in to a Gelatonous Cube. We slew it and recovered our friend. Hisnclothes had been dissolved, but we had spare stuff for him to wear.</p> <p>There was a paper on the ground behind the cube. It had a name, Master Jangu, on it and was dated from two months ago. The paper showed part of a diagram for some sort device.</p> <p>We walked north to another plaza. There were two intact buildings. We opened the door of the eastern building. There were twenty six goblins inside. The dwarf attacked even though the others wanted to run. We eventually killed them all with great difficulty by creating a choke point at the doorway. We had a couple fumbles during the fight. The sorcerer shot the dwarf with his crossbow and the bard set himself on fire with a flask of alchemist’s fire.</p> <p>There was nothing else in the building.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-nineteen-11-3-10</guid>
				<title>Day Nineteen 11/3/10</title>
				<link>http://thedarktree.wikidot.com/day-nineteen-11-3-10</link>
				<description>

&lt;p&gt;We woke up the next morning and investigated the other intact building in this plaza. There was nothing of importance inside. We followed the streets to the next plaza. There was a building to the south with a ladder leaning against it. We climbed the ladder to the second story roof. The building looked down on the very first plaza we had entered. Instead of risking injury by jumping down, we walked back to a remaining street we had not investigated. There was nothing there.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 18:18:06 +0000</pubDate>
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						 <p>We woke up the next morning and investigated the other intact building in this plaza. There was nothing of importance inside. We followed the streets to the next plaza. There was a building to the south with a ladder leaning against it. We climbed the ladder to the second story roof. The building looked down on the very first plaza we had entered. Instead of risking injury by jumping down, we walked back to a remaining street we had not investigated. There was nothing there.</p> <p>We left the city and headed towards Derelune. We spoke with a guard at the city gate and told him of the goblins we found to the south. He brought his captain to us. We explained the situation. He said that the generals think that the enemy is holing up for the winter. This explains our finding them in a secure area in the wild and in the ruined city. The captain gives us directions to Master Jangu’s address.</p> <p>We sold our loot, bought some supplies and then went to Jangu’s house.</p> <p>Jangu is an inventor. His rival, Jacob Sterling, has stolen his final plans for a device that can kill dragons. The device steals their particular life energy and they die. We had found an old drawing. Our paper can not be used, it contains too many problems.</p> <p>Jangu hired Semper, also in his house with us, to recover the plans. However, Semper will not do it. He did some recon and found that Jacob has a house in the city and an estate some miles from here. He travels in an armored carriage with six heavily armed and trained guards. Semper alone can not handle the situation. Jacob may have fire powder to defend himself with. Jangu uses it too, but his mixture is slightly different. It is a useful fuel, but not a weapon.</p> <p>We bought some horses and left the city to set up an ambush. Two of us waited on one side of the road. The other two were opposite. Jacob and his guards soon appeared on the road, travelling at full speed.</p> <p>When they got to our position, Solathis and Tambar, from each side of the road, cast Web on the carriage’s wheels. It abruptly stopped and sent the driver flying off of it. He landed hard and did not get up. The bard began shooting the front guards’ horses with bolts poisoned with a sleep potion. They instantly fell asleep and the guards were thrown to the ground. Bullets and grenades began flying from the carriage. Tambar cast Daze into the carriage, but one man kept opening the door to throw grenades. Tambar caught his arm and pulled him out. The man landed on the ground, on a grenade. It exploded, taking his head with him. The others killed the rest of the guards.</p> <p>The driver regained consciousness, but remained cowering on the ground. A man remained inside the carriage, still dazed and webbed into place by the sorcerer.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-fourteen-10-11-09</guid>
				<title>Day Fourteen 10/11/09</title>
				<link>http://thedarktree.wikidot.com/day-fourteen-10-11-09</link>
				<description>

&lt;p&gt;Hilda ate a bean and suddenly shrunk down to half her size. We found a secret door that led into a hallway that was only 3’ x 2’. The rest of us ate beans and we entered the hallway. Whilst exploring it, we were attacked by three clockwork rats, but easily defeated them.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 18:15:46 +0000</pubDate>
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						 <p>Hilda ate a bean and suddenly shrunk down to half her size. We found a secret door that led into a hallway that was only 3’ x 2’. The rest of us ate beans and we entered the hallway. Whilst exploring it, we were attacked by three clockwork rats, but easily defeated them.</p> <p>The hallway took us to a room with a toy gatehouse in it. Standing before it were four ogres of different colors. We noticed that we had returned to normal size. We approached the table that the toys were on. We then heard the green ogre say that Yellow was not first. The pink ogre said that green is between pink and yellow. Then white said that pink is between green and white. The yellow ogre said that we must choose an order quickly, do not touch and we will avoid a fight.</p> <p>We figured out the puzzle and Solathis spoke the order aloud. White, Pink, Green, Yellow.</p> <p>The roof of the toy gatehouse opened up. Inside we found a blue key. We found a secret door that took us back to the very first room of this tomb. We walked back to the god room. Laranthir placed his lock picks in the bowl in front of the god of thieves. He received a +4 bonus to his Dex. Hilda put a piece of armor in the bowl before the god of strength and received +4 to her Strength. Vikathra placed her morningstar in the bowl in front of the god of slaughter and was cursed. Tambar removed the curse.</p> <p>Vikathra then removed the lock picks from the bowl and put them back in. She received the bonus. Everyone else did the same and got the bonus. Hilda tried it too, but did not receive a bonus.</p> <p>Next, we went to the Blue door that had sprayed acid on us. We put the blue key in the keyhole and a secret door opened to our right. We entered this room, opened a door and found a room filled with various bits of equipment including Solathis’s ring, weapons, armor and a climber’s kit.</p> <p>We went back to the room with the coin puzzle and the red sphere. We found a secret door in the alcove to the north. Laranthir and Solathis walked down the hallway. It ended in a dead end, but when they were within five feet of the end, gravity reversed and they fell thirty feet upwards into a shaft in the ceiling. There was a door to the east here. Tambar walked over to the edge of the gravity reversal field and threw an end of his rope up into the pit. Laranthir tied the climbing equipment to it and Tambar hauled it up. He attached a piton to the wall, tied the rope to it and we all climbed up into the pit.</p> <p>We took the door into a room. On the east wall was a carving. It was a box divided into a 6x5 grid.</p> <p>Y S T S A<br /> U G H I N<br /> T U I S E<br /> O N Y S A<br /> I T P U Z<br /> S I E L Z</p> <p>We figured it out pretty quickly. We followed the letters in a strange way and read the phrase, “This is an easy puzzle is it not you guys.”</p> <p>After saying the phrase aloud, the letter blocks recessed into the wall and slid aside to reveal a shelf. On the shelf were a sword and a book. The cleric cast Detect Magic. Only the sword was magical. The bard picked it up and was overwhelmed by feelings of sadness and melancholy. The cleric picked up the book. It had many pages, all of which were blank except for the first one. It read:</p> <p>This sword is a reaper of evil (+5 to hit, +10 vs evil creatures, INT 18, EGO 18), a weapon placed on this plane to demolish the foes of good and order. It can turn undead 3 times per day as a 15th level cleric, it can cure disease with a touch, and it can allow the user direct contact with whatever good deity he or she worships, once per year. Sadly, however, it behaved in Yeager’s hands as a mere longsword +1, as it is currently in a state of catatonia. Upon claiming this weapon from a dragon’s hoard, he used the blade to fell a skunk, remove dragon poo from his shoes and clear a path through a field of bile-weeds. After the sword fully ascertained that this warrior was the last person on earth who should be allowed near magical items, it attempted to leap from his grasp, accidentally ending the life of a rather saintly monk who was picking flowers nearby. It is believed that the sword will need years of therapy or a miracle to return to its full strength.</p> <p>We returned to the cistern. The soldiers were done piling up bodies. The corpse piles had been burned and were now smoldering. We spoke to some of the guards briefly, telling most of the tale of what happened. We spoke of Victor, puzzles and traps, but did not mention the holy weapon we had claimed. We returned to the city and found an inn. We ate, drank and rested.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-ten-9-2-09</guid>
				<title>Day Ten 9/2/09</title>
				<link>http://thedarktree.wikidot.com/day-ten-9-2-09</link>
				<description>

&lt;p&gt;Tyr and Lathander opened a portal that took us to Sembia. We stepped through and arrived in a forest near a keep where the Pendant of Abyssal Warding was supposed to be. We approached the keep and found an open gate that led into it. Unfortunately, we could not open the gate without force. We wanted to be quiet, so we climbed the vine covered wall to get in. Two of us stayed up on the walkway to cover the area with ranged weapons and the other three descended steps into the courtyard.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:57:40 +0000</pubDate>
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						 <p>Tyr and Lathander opened a portal that took us to Sembia. We stepped through and arrived in a forest near a keep where the Pendant of Abyssal Warding was supposed to be. We approached the keep and found an open gate that led into it. Unfortunately, we could not open the gate without force. We wanted to be quiet, so we climbed the vine covered wall to get in. Two of us stayed up on the walkway to cover the area with ranged weapons and the other three descended steps into the courtyard.</p> <p>There were five doors leading into various buildings down there. The three on the ground checked the first one, were attacked by a vampire and staked it. We dragged it into the sun to let it cook.</p> <p>We checked the second door. There was a terrible, pungent odor of dookie emanating from behind it. We moved on. The next door opened into a hallway that probably led to a tower next door. We decided to save this for later.</p> <p>We headed over to a fountain to check for secret triggers, items, etc. Buried under leaves and muck in the dried out fountain we found a portable hole. We rejoiced.</p> <p>Next we entered the first door on the other side of the courtyard. Inside were three vampires. The cleric turned them and after a brief fight, they were staked and dragged out into the sun.</p> <p>We noticed a door within the room and decided to examine it next.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-eleven-9-13-09</guid>
				<title>Day Eleven 9/13/09</title>
				<link>http://thedarktree.wikidot.com/day-eleven-9-13-09</link>
				<description>

&lt;p&gt;From the bedroom in the keep, we entered the door. We walked a hallway to the west exploring each of three rooms to the south along the way. In the second room, we fought two vampires and prevailed. At the end of the hall, we passed a spiral staircase going up and entered the final room.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:56:52 +0000</pubDate>
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						 <p>From the bedroom in the keep, we entered the door. We walked a hallway to the west exploring each of three rooms to the south along the way. In the second room, we fought two vampires and prevailed. At the end of the hall, we passed a spiral staircase going up and entered the final room.</p> <p>There was a large feces smeared dais that also sported a few dead rats. There was a door to the north that we suspected lead outside. There were also two doors to the west. We entered the first one and found a hallway leading to a circular room. We checked the other door and were attacked by five vampires. After this fight some of us were pretty beaten up. Some had suffered vampire bites and their constitution was dropping. We decided to rest in this room.</p> <p>Unfortunately, we forgot to lock the door and a vampire broke in. Victor slew him with one attack. This time we locked the door and piled some broken chairs in front of it to hinder any intruders. We slept through the night without any more attacks. However, we periodically heard scratching at the door, followed by pounding at the door. A little later, we heard a squishy thump at the door. After that there was a chopping at the door, but no one got in.</p> <p>The next morning, we opened the door and a dead feral vampire slumped into the room, his head smashed in. There was some superficial damage to the door. There was no other evidence of what had transpired. We walked back to the spiral staircase and went upstairs. We were in a hallway leading north and south. We proceeded north and entered a door. This was the master bedroom, but there was a coffin in the middle of the floor.</p> <p>Being daytime, we tore all of the curtains off of the walls and opened the coffin. The vampire inside instantly turned to dust. We looted the remains and obtained the Amulet of Abyssal Warding. We cheered heartily.</p> <p>Still weak from the day before, we decided to leave the keep rather than explore the rest of it. We left the keep and walked far away before discussing our options. We knew that we were somewhere in Sembia. The bard suggested that we head west towards Cormyr. We walked for two days whereupon we found a road. It led to the southwest and we followed it. Upon evening of that day, we found a farmhouse.</p> <p>The farmer showed us much hospitality. We had dinner and then he sent his kids to bed. We asked for directions to the nearest town or settlement. He said that if we walk east across the fields for two days, we would reach the main road. If we took that to the southwest for two days.</p> <p>He suggested that we swap some tales. We spoke briefly before finding out that that Cormyr had been overrun by goblins months ago. We were quite puzzled because we had not been gone for that long. Apparently, refugees have been coming into Sembia.</p> <p>We spent the night there and in the morning, we had breakfast. The cleric offered to bless the man’s well and livestock. He accepted. We decided to head to the closer town, Holka, to the east. We walked thirty miles that day and arrived in Holka.</p> <p>We spent the night in Holka and looked at a map that one of the villagers had. We decided to walk back the way we came towards Derelune, 75 miles to the southwest along the road. We wanted to get close to Cormyr and plan our next step.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-twelve-9-22-09</guid>
				<title>Day Twelve 9/22/09</title>
				<link>http://thedarktree.wikidot.com/day-twelve-9-22-09</link>
				<description>

&lt;p&gt;We walked for three days before arriving in Derelune. Upon arrival, we found that the army was there and the city was almost in a panic. A guard told us that they were expecting to be attacked by the monster army that had conquered Cormyr. We entered the city, sold some gear and re-equipped ourselves.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:55:51 +0000</pubDate>
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						 <p>We walked for three days before arriving in Derelune. Upon arrival, we found that the army was there and the city was almost in a panic. A guard told us that they were expecting to be attacked by the monster army that had conquered Cormyr. We entered the city, sold some gear and re-equipped ourselves.</p> <p>Having no other leads, or any idea of what to do next, we decided to try to speak with the mayor to offer our services to the city, since we are experienced warriors.</p> <p>We ended up talking to someone from the army. He told us that a few months ago, monsters had swarmed out of the Storhorn Mountains into Cormyr. They quickly ravaged the land and conquered the country. Now, they are marching on the city and only one day away.</p> <p>He told us to go to the east gate of the city to aid in the defense. Victor decided to leave us and go to an underground cistern and aid in defense that way, to avoid the sunlight.</p> <p>We finished out the day with various small tasks. The cleric visited the temple, the bard put on a small show for some soldiers, etc.</p> <p>That night, we climbed up to the wall over the east gate. We could see torches approaching. They grew closer and then stopped. Soon thereafter, campfires were kindled. The attackers had arrived.</p> <p>The next morning, the attackers broke camp. While they were doing that, our bard cast an illusion of the god Garl Glittergold to appear over the camp. The kobolds and goblins started to panic, but the orcs in charge restored order after a few hours.</p> <p>At midday, they began marching on the city.</p> <p>A line of kobolds led the charge, followed by goblins, followed by orcs bringing up the rear. Once they were in range, the archers on the wall with us began to attack. We joined in with our missile weapons and various spells used to confuse them or hinder them.</p> <p>Eventually, they arrived at the wall and started putting up ladders. We tried pushing over the ladders, but the goblins at the bottom were holding them in place. The cleric dropped a fire bomb on one and killed a few goblins and destroyed the ladder.</p> <p>We couldn’t hold them off though and they gained the wall. We killed off most of the attackers, but the bard ended up getting surrounded. He cast a spell to hypnotize them and ordered them to jump off of the wall to their deaths. The sorcerer killed the last remaining goblin and it was over. At least for the moment.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-thirteen-10-4-09</guid>
				<title>Day Thirteen 10/4/09</title>
				<link>http://thedarktree.wikidot.com/day-thirteen-10-4-09</link>
				<description>

&lt;p&gt;Immediately after the battle, reinforcements arrived to relieve us. We heard that the fighting was worse at the West gate. They had hill giants over there helping the other enemy soldiers, but they fought them all off. There was no news of the fighing underground at the cistern. We decided to head down there to check on Victor.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:53:25 +0000</pubDate>
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						 <p>Immediately after the battle, reinforcements arrived to relieve us. We heard that the fighting was worse at the West gate. They had hill giants over there helping the other enemy soldiers, but they fought them all off. There was no news of the fighing underground at the cistern. We decided to head down there to check on Victor.</p> <p>We went to the guard house in the middle of town and headed down to the cistern. The cistern was a large pool of water in a massive cavern. There were dead kobolds everywhere. We asked a guard for news of Victor. He said that he was there and fighting. He said that we need to be careful down here, he thought he saw Drow casting spells at them, but he is not sure. The guard mentioned that he spoke of Froderick’s Tomb being down here. That there was a sacred treasure inside. Froderick was a thief that set up tombs all over the world that have treasure. He said that when he mentioned that there may be a treasure of the gods there, Victor demanded to be taken there immediately. We asked the guard to take us there, we needed to find our friend. He acquiesced.</p> <p>We arrived at the tomb and walked through an archway into a room. (We started in the room at the bottom on this simple map I drew.) We approached the East door. An illusory face appeared and said, “Choose another path, this way leads to death.”</p> <p>We checked the north door and the same face appeared and said the same thing. We went back to the east door and got through it. We walked down the hall, the Ranger in the lead. Just before the first hallway to the north, he fell into a pit trap with spikes at the bottom. He took some damage and was suddenly teleported back to the first room. His only magic item, a ring of accuracy, had vanished. From this point forward, the cleric led the way, prodding the floor in front of him with his pole arm. We checked the first hall to the north and found a circular room. The walls were rotating and the doors to the north and south were only open when the corresponding openings in the wall aligned with them.We could see a lever on the wall outside of the north door.</p> <p>We then checked the next hall to the north. It turned east and led to a dead end. We checked for secret doors. We found one, but could not open it. It seemed like it opened from the other side.We checked the last bit of hall that led east from the first room. It ended in a door. The bard checked for traps and picked the lock. He opened the door and found a blank wall behind it. Then we heard the trap activate. A panel dropped from the ceiling behind us. Three crossbows were mounted on it. They fired and two of us got hurt. The other bolt missed.</p> <p>We returned to the circular room. The bard tried a mage hand spell to flip the lever, but there was a silence spell on the room. We couldn’t get close enough to the room to dispel it. We returned to the first room and went north through the illusory face. (This door is labeled with an A on the above map).</p> <p>We walked down the hall towards the T intersection. There was a pit trap that the cleric sprung with his pole arm. We skirted around it and walked to the right. This hallway led to a door with a marble plaque on it upon which was carved, “To pass this warded portal, you must face a challenge mortal.” The cleric cast detect magic. The door was indeed magical. He then successfully cast dispel magic.We entered the room (B).</p> <p>By this time, we were pretty tired, having fought all day in the city above. We spent the night here and woke the next morning well rested.</p> <p>We went through the North-East door. The hall led to a blue door with a golden plate on it that had a keyhole. The golden plated keyhole was magical. The sorcerer cast Knock on the door. The door unlocked and swung open. Behind it was a blank wall with a spout in it. Acid sprayed out and struck the sorcerer in the face and chest. She was gravely wounded by it, but the cleric restored her to full health. We returned to room B.</p> <p>We went through the North West door and followed the hall to a red door. There were no traps or locks on the door, so we opened it. The room was oddly shaped. On the north wall, there was an altar with the statues of three deities. On the left was a good god of strength. In the middle was a neutral god of slaughter. On the right was an evil god of thieves. In front of each was a bowl.</p> <p>The cleric suggested that the barbarian flex in front of the first one. The cleric pricked his finger and dropped blood into the bowl of the middle one. The bard swiped the bowl of the last one. The only result was that the bard was cursed. The cleric fixed that and the party went back to room B. We took the north door to room C.</p> <p>This room was full of water. On the far side was a platform with a door. The bard stepped into the water and a large snake appeared. He ran out of the water. The cleric cast a speak with animals spell and entered the water. The snake appeared. The cleric said, “Wait! Let us speak!”</p> <p>The snake replied, “DIE!”</p> <p>We fought the snake and triumphed. We opened the door on the platform. We followed the hallway to room D. Inside was a sarcophagus on the south wall. Above it were embedded two large rubies and two large diamonds. We detected magic and the gems were indeed magical.</p> <p>We opened the sarcophagus and found only a pile of dust and a scroll. The scroll read, “Congratulations, you have found one of Uncanny Froderick’s false tombs.”</p> <p>The barbarian got mad and struck the sarcophagus. This shifted the ashes around. Buried under them was a set of clothing and jewelry reminiscent of those that Victor wore. We figured that he touched one of the gems and was burned to ash.</p> <p>We returned to the T intersection after the first room. We entered room E. It was full of toys. There was also a bowl containing five beans labeled with “Eat me.” The beans were clearly magical, though none of the toys were.</p> <p>We were at a loss. The cleric prayed for guidance. He suddenly had the notion of “we are not yet strong enough, we need to collect more things.”</p> <p>We went back to the spinning room. The ranger managed to jump through the openings in time and flip the lever. The room stopped spinning and the openings aligned. The rest of the party walked through. This way led to room F.</p> <p>In room F, there were two alcoves to the north and south. To the east was a table with a red sphere wrapped in chains hanging above it. On the table were eleven coins. Embossed into the table was a circle with ten circles surrounding it. The bard touched the coins and we all heard a voice say, “Ten and eight. Eight and ten. Arrange the coins or face death again.”</p> <p>We thought about the puzzle for a while. Eventually, the bard figured it out just before the sorcerer did. Each coin had to go in a circle, with one in the middle. Each line of coins had to equal eighteen. Once the coins were in place, the sphere opened and a red key fell out. We took it and returned to room E. Hilda ate one of the beans and shrunk down to half her size. Her equipment did not.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-fourteen-9-1-10</guid>
				<title>Day Fourteen 9/1/10</title>
				<link>http://thedarktree.wikidot.com/day-fourteen-9-1-10</link>
				<description>

&lt;p&gt;Hilda ate a bean and suddenly shrunk down to half her size. We found a secret door that led into a hallway that was only 3’ x 2’. The rest of us ate beans and we entered the hallway. Whilst exploring it, we were attacked by three clockwork rats, but easily defeated them.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:50:39 +0000</pubDate>
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						 <p>Hilda ate a bean and suddenly shrunk down to half her size. We found a secret door that led into a hallway that was only 3’ x 2’. The rest of us ate beans and we entered the hallway. Whilst exploring it, we were attacked by three clockwork rats, but easily defeated them.</p> <p>The hallway took us to a room with a toy gatehouse in it. Standing before it were four ogres of different colors. We noticed that we had returned to normal size. We approached the table that the toys were on. We then heard the green ogre say that Yellow was not first. The pink ogre said that green is between pink and yellow. Then white said that pink is between green and white. The yellow ogre said that we must choose an order quickly, do not touch and we will avoid a fight.</p> <p>We figured out the puzzle and Solathis spoke the order aloud. White, Pink, Green, Yellow.</p> <p>The roof of the toy gatehouse opened up. Inside we found a blue key. We found a secret door that took us back to the very first room of this tomb. We walked back to the god room. Laranthir placed his lock picks in the bowl in front of the god of thieves. He received a +4 bonus to his Dex. Hilda put a piece of armor in the bowl before the god of strength and received +4 to her Strength. Vikathra placed her morningstar in the bowl in front of the god of slaughter and was cursed. Tambar removed the curse.</p> <p>Vikathra then removed the lock picks from the bowl and put them back in. She received the bonus. Everyone else did the same and got the bonus. Hilda tried it too, but did not receive a bonus.</p> <p>Next, we went to the Blue door that had sprayed acid on us. We put the blue key in the keyhole and a secret door opened to our right. We entered this room, opened a door and found a room filled with various bits of equipment including Solathis’s ring, weapons, armor and a climber’s kit.</p> <p>We went back to the room with the coin puzzle and the red sphere. We found a secret door in the alcove to the north. Laranthir and Solathis walked down the hallway. It ended in a dead end, but when they were within five feet of the end, gravity reversed and they fell thirty feet upwards into a shaft in the ceiling. There was a door to the east here. Tambar walked over to the edge of the gravity reversal field and threw an end of his rope up into the pit. Laranthir tied the climbing equipment to it and Tambar hauled it up. He attached a piton to the wall, tied the rope to it and we all climbed up into the pit.</p> <p>We took the door into a room. On the east wall was a carving. It was a box divided into a 6x5 grid.</p> <p>Y S T S A<br /> U G H I N<br /> T U I S E<br /> O N Y S A<br /> I T P U Z<br /> S I E L Z</p> <p>We figured it out pretty quickly. We followed the letters in a strange way and read the phrase, “This is an easy puzzle is it not you guys.”</p> <p>After saying the phrase aloud, the letter blocks recessed into the wall and slid aside to reveal a shelf. On the shelf were a sword and a book. The cleric cast Detect Magic. Only the sword was magical. The bard picked it up and was overwhelmed by feelings of sadness and melancholy. The cleric picked up the book. It had many pages, all of which were blank except for the first one. It read:</p> <p>This sword is a reaper of evil (+5 to hit, +10 vs evil creatures, INT 18, EGO 18), a weapon placed on this plane to demolish the foes of good and order. It can turn undead 3 times per day as a 15th level cleric, it can cure disease with a touch, and it can allow the user direct contact with whatever good deity he or she worships, once per year. Sadly, however, it behaved in Yeager’s hands as a mere longsword +1, as it is currently in a state of catatonia. Upon claiming this weapon from a dragon’s hoard, he used the blade to fell a skunk, remove dragon poo from his shoes and clear a path through a field of bile-weeds. After the sword fully ascertained that this warrior was the last person on earth who should be allowed near magical items, it attempted to leap from his grasp, accidentally ending the life of a rather saintly monk who was picking flowers nearby. It is believed that the sword will need years of therapy or a miracle to return to its full strength.</p> <p>We returned to the cistern. The soldiers were done piling up bodies. The corpse piles had been burned and were now smoldering. We spoke to some of the guards briefly, telling most of the tale of what happened. We spoke of Victor, puzzles and traps, but did not mention the holy weapon we had claimed. We returned to the city and found an inn. We ate, drank and rested.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-five-7-16-09</guid>
				<title>Day Five 7/16/09</title>
				<link>http://thedarktree.wikidot.com/day-five-7-16-09</link>
				<description>

&lt;p&gt;We ran through the woods for two days and then stopped to rest, eat and feed Tomas. The next day, we continued our walk to Suzail.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:48:55 +0000</pubDate>
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						 <p>We ran through the woods for two days and then stopped to rest, eat and feed Tomas. The next day, we continued our walk to Suzail.</p> <p>We arrived in Suzail and were promptly taken to see Bhereu. He took Tomas off of our hands so that he could be interrogated. We were given 500 gold each and promised new armor as a reward. We spent a while resting in the lounge. Eventually, we were summoned back to Bhereu.</p> <p>Vandergast was here with him. He told us that Tomas and Redbeard were devoted servants to the evil god Bane. Tomas had been commanded to summon a demon to wreak havoc on the world, but only managed to summon a Dabus. He said that there is a more experienced cleric living in Stormtower Keep that will be summoning a demon army now that Tomas has failed.</p> <p>Bhereu is going to move two legions to Welloon to combat the goblins and guard against anything else. He wants us to go to Stormtower Keep and slay the cleric before he can summon anything. The cleric’s name is Kalarel.</p> <p>We took our leave to purchase supplies. We then returned to Bhereu to collect our new armor. After that, we left the city and traveled for three days.</p> <p>We stopped in Gladehap village to replenish our food supplies and to rest for the night. Our bard performed in Wrafton Inn to pay for our food and lodging. Lady Wrafton directed us to one of her patrons, Valthrun the Prescient, for directions to Stormtower Keep.</p> <p>He gave us directions to the keep, but warned that it was built over the Rift to Shadowfell. The empire destroyed it years ago and sent the undead back from whence they came, but they are seeping back into our world. We say that we have to go, we have dire business to tend to.</p> <p>The next morning we leave Gladehap and walk towards the keep. It’s only a few miles away. On the road, we were attacked by kobolds, but triumphed.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208819" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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				<guid>http://thedarktree.wikidot.com/day-six-7-31-09</guid>
				<title>Day Six 7/31/09</title>
				<link>http://thedarktree.wikidot.com/day-six-7-31-09</link>
				<description>

&lt;p&gt;We left the place of our fight with the kobolds and soon found ourselves in a clearing with ruins in it. There was a staircase descending underground. These were the remnants of Stormtower Keep.&lt;/p&gt;
&lt;p&gt;by &lt;span class=&quot;printuser avatarhover&quot;&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;&lt;img class=&quot;small&quot; src=&quot;http://www.wikidot.com/avatar.php?userid=351306&amp;amp;size=small&amp;amp;timestamp=1337208819&quot; alt=&quot;SotG&quot; style=&quot;background-image:url(http://www.wikidot.com/userkarma.php?u=351306)&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.wikidot.com/user:info/sotg&quot;  &gt;SotG&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 05 Nov 2010 17:47:48 +0000</pubDate>
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						 <p>We left the place of our fight with the kobolds and soon found ourselves in a clearing with ruins in it. There was a staircase descending underground. These were the remnants of Stormtower Keep.</p> <p>We entered the keep and found ourselves in a room with a pit in the center. We slew the nearby goblins and headed towards the room to the south. From there we found stairs to the west and an empty room to the east.</p> <p>We returned to the first room and went east where we fought some goblins that were excavating something (we don’t know what). Back in the previous hallway, we found a secret door that led down stairs. This area was the goblin barracks. We killed a sleeping goblin and then a few more.</p> <p>by <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sotg" ><img class="small" src="http://www.wikidot.com/avatar.php?userid=351306&amp;size=small&amp;timestamp=1337208820" alt="SotG" style="background-image:url(http://www.wikidot.com/userkarma.php?u=351306)" /></a><a href="http://www.wikidot.com/user:info/sotg" >SotG</a></span></p> 
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